Histórico de Commits

Autor SHA1 Mensagem Data
  UbitUmarov 371c9dd2af bad merge? há 8 anos atrás
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. há 10 anos atrás
  Melanie b9146a7922 Merge branch 'master' into careminster há 11 anos atrás
  Justin Clark-Casey (justincc) 45dee383db refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods há 11 anos atrás
  Justin Clark-Casey (justincc) d05af4bdad Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist. há 11 anos atrás
  Melanie d0473b73da Merge branch 'master' into careminster há 11 anos atrás
  Justin Clark-Casey (justincc) 462ad336dc Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService. há 11 anos atrás
  Melanie 0c00abcce1 Merge branch 'master' into careminster há 12 anos atrás
  Justin Clark-Casey (justincc) 293d0cc629 minor: Comment out "Deleting asset" log messages for now há 12 anos atrás
  Melanie 6b5f3b49e7 Merge branch 'master' into careminster há 12 anos atrás
  Diva Canto 8131a24cde Send the config section name up to the service classes themselves (XInventory and Assets). há 12 anos atrás
  Melanie fdfc4ab2a8 Merge branch 'master' into careminster há 12 anos atrás
  Justin Clark-Casey (justincc) f2ff6d5186 Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side. há 12 anos atrás
  Melanie 51bad0f8ae Merge branch 'master' into bigmerge há 12 anos atrás
  Snoopy Pfeffer dfbfc9826a Damaged assets, especially appearance textures, could crash the region server with a fatal exception. há 12 anos atrás
  Tom 66dec3b874 Resolve merge commits, stage 1 há 13 anos atrás
  Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs há 13 anos atrás
  Justin Clark-Casey (justincc) 6b51d8a10e In the asset service, check that an asset exists before attempting to store it. há 13 anos atrás
  root c920ff9d1d Merge branch 'master' into careminster-presence-refactor há 13 anos atrás
  Justin Clark-Casey (justincc) c3d82bdcb1 When loading library asset set, only store an asset if it's different from an existing one with the same id. há 13 anos atrás
  Melanie b451cc1ebb Merge branch 'master' into careminster-presence-refactor há 13 anos atrás
  Justin Clark-Casey (justincc) 913e6b70c6 minor: slightly shorten "show digest" printing code há 13 anos atrás
  Justin Clark-Casey (justincc) 621279e498 on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number há 13 anos atrás
  Justin Clark-Casey (justincc) 9ff94a3a44 Say which filename an asset has been dumped to on a successful dump há 13 anos atrás
  Justin Clark-Casey (justincc) 46baadbb65 remove the NDesk.Options using since didn't end up needing it há 13 anos atrás
  Justin Clark-Casey (justincc) bc49a0bc5d Add "dump asset" command to the asset service for debugging purposes. há 13 anos atrás
  Melanie 474910c9d6 Merge branch 'master' into careminster-presence-refactor há 13 anos atrás
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. há 13 anos atrás
  Melanie ccd6e5d071 Merge branch 'master' into careminster-presence-refactor há 13 anos atrás
  Diva Canto c169a62f55 Typo há 13 anos atrás