Historique des commits

Auteur SHA1 Message Date
  UbitUmarov 371c9dd2af bad merge? il y a 8 ans
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. il y a 10 ans
  Melanie b9146a7922 Merge branch 'master' into careminster il y a 11 ans
  Justin Clark-Casey (justincc) 45dee383db refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods il y a 11 ans
  Justin Clark-Casey (justincc) d05af4bdad Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist. il y a 11 ans
  Melanie d0473b73da Merge branch 'master' into careminster il y a 11 ans
  Justin Clark-Casey (justincc) 462ad336dc Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService. il y a 11 ans
  Melanie 0c00abcce1 Merge branch 'master' into careminster il y a 12 ans
  Justin Clark-Casey (justincc) 293d0cc629 minor: Comment out "Deleting asset" log messages for now il y a 12 ans
  Melanie 6b5f3b49e7 Merge branch 'master' into careminster il y a 12 ans
  Diva Canto 8131a24cde Send the config section name up to the service classes themselves (XInventory and Assets). il y a 12 ans
  Melanie fdfc4ab2a8 Merge branch 'master' into careminster il y a 12 ans
  Justin Clark-Casey (justincc) f2ff6d5186 Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side. il y a 12 ans
  Melanie 51bad0f8ae Merge branch 'master' into bigmerge il y a 12 ans
  Snoopy Pfeffer dfbfc9826a Damaged assets, especially appearance textures, could crash the region server with a fatal exception. il y a 12 ans
  Tom 66dec3b874 Resolve merge commits, stage 1 il y a 13 ans
  Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs il y a 13 ans
  Justin Clark-Casey (justincc) 6b51d8a10e In the asset service, check that an asset exists before attempting to store it. il y a 13 ans
  root c920ff9d1d Merge branch 'master' into careminster-presence-refactor il y a 13 ans
  Justin Clark-Casey (justincc) c3d82bdcb1 When loading library asset set, only store an asset if it's different from an existing one with the same id. il y a 13 ans
  Melanie b451cc1ebb Merge branch 'master' into careminster-presence-refactor il y a 13 ans
  Justin Clark-Casey (justincc) 913e6b70c6 minor: slightly shorten "show digest" printing code il y a 13 ans
  Justin Clark-Casey (justincc) 621279e498 on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number il y a 13 ans
  Justin Clark-Casey (justincc) 9ff94a3a44 Say which filename an asset has been dumped to on a successful dump il y a 13 ans
  Justin Clark-Casey (justincc) 46baadbb65 remove the NDesk.Options using since didn't end up needing it il y a 13 ans
  Justin Clark-Casey (justincc) bc49a0bc5d Add "dump asset" command to the asset service for debugging purposes. il y a 13 ans
  Melanie 474910c9d6 Merge branch 'master' into careminster-presence-refactor il y a 13 ans
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. il y a 13 ans
  Melanie ccd6e5d071 Merge branch 'master' into careminster-presence-refactor il y a 13 ans
  Diva Canto c169a62f55 Typo il y a 13 ans