UbitUmarov
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af0febf6a7
inventory mess
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9 years ago |
UbitUmarov
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6a0465b70a
remove diva's inventory cache since it seems to cause mantis 7720, broken items UUID. Guess it doesn't cover all paths
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Oren Hurvitz
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4ad1468165
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
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9 years ago |
Diva Canto
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959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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9 years ago |
Diva Canto
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e5a1243abc
Mantis #7657 and #7514. This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon:
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9 years ago |
Diva Canto
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03f142730c
Squoosh one more warning
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9 years ago |
Diva Canto
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83267e19f6
Mantis #7536. This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause.
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9 years ago |
Robert Adams
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07dead7dcb
varregion: any conversions of use of Constants.RegionSize converted into
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9 years ago |
Freaky Tech
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2482d567cf
added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors
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9 years ago |
Justin Clark-Casey (justincc)
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25dd30ddb6
minor: Fix some CR line endings in Scene.Inventory.cs
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9 years ago |
Diva Canto
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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9 years ago |
Diva Canto
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bb82076a4d
Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
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10 years ago |
UbitUmarov
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e8d67af3e1
change/fix rez position and rotation on llRezObject and llRezAtRoot
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10 years ago |
UbitUmarov
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bb5ab05482
fix rez position being for root or center for a single object case
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10 years ago |
UbitUmarov
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7bcb68d7c4
some steps to rez center or root of prim inventory object at requested
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10 years ago |
UbitUmarov
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b4a91f5dde
return bbox and offsetHeight to RezObject
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10 years ago |
Justin Clark-Casey
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5aa8ba1b45
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
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10 years ago |
UbitUmarov
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fdb0598446
remove duplicated lines
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10 years ago |
Melanie Thielker
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30f3de549a
Merge branch 'avination-current'
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10 years ago |
Melanie Thielker
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3afd64f2f7
Fix a script load issue
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10 years ago |
Melanie Thielker
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14259b5f99
Fix an obscure permissions exploit. Taking items from a friend's prim could
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10 years ago |
Melanie Thielker
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04612f41a7
Fix transferring inventory from prims to agent inventory
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10 years ago |
UbitUmarov
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4ae960a4f0
bug fix: revert back check on creating link
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10 years ago |
UbitUmarov
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09e05d48b9
refuse to do a inventory link if provided asset type is not a link or
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10 years ago |
UbitUmarov
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d29a04fc20
remove debug msgs
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10 years ago |
UbitUmarov
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598ab37b97
debug msg
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10 years ago |
UbitUmarov
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8e15d4ad57
limit number of prims on physical objects. Not all cases covered still
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10 years ago |
Justin Clark-Casey (justincc)
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1b75ec5647
Ignore whitespace when reading serialized XML objects.
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10 years ago |