Commit History

Author SHA1 Message Date
  UbitUmarov af0febf6a7 inventory mess 9 years ago
  UbitUmarov 6a0465b70a remove diva's inventory cache since it seems to cause mantis 7720, broken items UUID. Guess it doesn't cover all paths 9 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  Oren Hurvitz 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging 9 years ago
  Diva Canto 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 years ago
  Diva Canto e5a1243abc Mantis #7657 and #7514. This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon: 9 years ago
  Diva Canto 03f142730c Squoosh one more warning 9 years ago
  Diva Canto 83267e19f6 Mantis #7536. This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause. 9 years ago
  Robert Adams 07dead7dcb varregion: any conversions of use of Constants.RegionSize converted into 9 years ago
  Freaky Tech 2482d567cf added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors 9 years ago
  Justin Clark-Casey (justincc) 25dd30ddb6 minor: Fix some CR line endings in Scene.Inventory.cs 9 years ago
  Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 9 years ago
  Diva Canto bb82076a4d Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. 10 years ago
  UbitUmarov e8d67af3e1 change/fix rez position and rotation on llRezObject and llRezAtRoot 10 years ago
  UbitUmarov bb5ab05482 fix rez position being for root or center for a single object case 10 years ago
  UbitUmarov 7bcb68d7c4 some steps to rez center or root of prim inventory object at requested 10 years ago
  UbitUmarov b4a91f5dde return bbox and offsetHeight to RezObject 10 years ago
  Justin Clark-Casey 5aa8ba1b45 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 10 years ago
  UbitUmarov fdb0598446 remove duplicated lines 10 years ago
  Melanie Thielker 30f3de549a Merge branch 'avination-current' 10 years ago
  Melanie Thielker 3afd64f2f7 Fix a script load issue 10 years ago
  Melanie Thielker 14259b5f99 Fix an obscure permissions exploit. Taking items from a friend's prim could 10 years ago
  Melanie Thielker 04612f41a7 Fix transferring inventory from prims to agent inventory 10 years ago
  UbitUmarov 4ae960a4f0 bug fix: revert back check on creating link 10 years ago
  UbitUmarov 09e05d48b9 refuse to do a inventory link if provided asset type is not a link or 10 years ago
  UbitUmarov d29a04fc20 remove debug msgs 10 years ago
  UbitUmarov 598ab37b97 debug msg 10 years ago
  UbitUmarov 8e15d4ad57 limit number of prims on physical objects. Not all cases covered still 10 years ago
  Justin Clark-Casey (justincc) 1b75ec5647 Ignore whitespace when reading serialized XML objects. 10 years ago