UbitUmarov
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18536b4be6
add missing SendAgentGroupDataUpdate to llClientView
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%!s(int64=9) %!d(string=hai) anos |
UbitUmarov
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e3d82ad706
delay terrain sending if land queue is 2 busy
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%!s(int64=9) %!d(string=hai) anos |
Melanie Thielker
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1fb2f0296f
Track selected objects per client
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%!s(int64=9) %!d(string=hai) anos |
UbitUmarov
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caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
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%!s(int64=10) %!d(string=hai) anos |
UbitUmarov
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7351d92a76
add method to get a category throttle rate
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%!s(int64=10) %!d(string=hai) anos |
UbitUmarov
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5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
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%!s(int64=10) %!d(string=hai) anos |
UbitUmarov
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8c657e4837
add a estimator of client ping time, and painfully make it visible in show
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%!s(int64=10) %!d(string=hai) anos |
Melanie
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e82d4154a2
Merge branch 'master' into careminster
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%!s(int64=11) %!d(string=hai) anos |
Diva Canto
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b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
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%!s(int64=11) %!d(string=hai) anos |
Diva Canto
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d5a1779465
Manage AgentUpdates more sanely:
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%!s(int64=11) %!d(string=hai) anos |
Melanie
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669fa3ff9a
Merge branch 'master' into careminster
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%!s(int64=11) %!d(string=hai) anos |
Melanie
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533bbf033d
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
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%!s(int64=11) %!d(string=hai) anos |
Mic Bowman
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681fbda4b6
This is an experimental patch that adds support for comparing texture
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%!s(int64=11) %!d(string=hai) anos |
Melanie
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13cd8c17d7
Merge branch 'master' into careminster
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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3290cd09d3
remove pointless region handle paramter from IClientAPI.SendKillObject()
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%!s(int64=11) %!d(string=hai) anos |
Melanie
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cdaceea5a6
Merge branch 'master' into careminster
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%!s(int64=11) %!d(string=hai) anos |
Mic Bowman
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33aaa40bee
Adds an event and a method so that handling of the CachedTexture
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%!s(int64=11) %!d(string=hai) anos |
Melanie
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fb8aa22084
Merge branch 'master' into careminster
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%!s(int64=11) %!d(string=hai) anos |
Melanie
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03c9d8ae4f
Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
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%!s(int64=11) %!d(string=hai) anos |
Melanie
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293a024c14
Allow callers to set the invoice parameter for GenericMessage
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%!s(int64=11) %!d(string=hai) anos |
Melanie
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6571e7ead2
Allow callers to set the invoice parameter for GenericMessage
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%!s(int64=11) %!d(string=hai) anos |
Melanie
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7bf33d333a
Plumb the path from the client to the extra physics params and back
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%!s(int64=11) %!d(string=hai) anos |
teravus
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77cc7ce399
* Partial Commit for Avatar Appearance to include the functionality of Cached Bakes.
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%!s(int64=12) %!d(string=hai) anos |
UbitUmarov
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93bede4e6a
revert the use of avatar skeleton and use avatar size provided by viewers,
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%!s(int64=12) %!d(string=hai) anos |
Melanie
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decc5318a7
Merge branch 'avination' into careminster
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teravus
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5e0294815f
* Plumbing and basic setting of the GetMesh Cap Throttler.
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%!s(int64=12) %!d(string=hai) anos |
Melanie
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7ad082f7c3
Merge branch 'avination' into careminster
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teravus
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e9153e1d1a
Revert "Merge master into teravuswork", it should have been avination, not master.
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%!s(int64=12) %!d(string=hai) anos |
teravus
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dfac269032
Merge master into teravuswork
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%!s(int64=12) %!d(string=hai) anos |
teravus
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4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
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%!s(int64=12) %!d(string=hai) anos |