Historique des commits

Auteur SHA1 Message Date
  Dan Lake 9bc0419679 ODECharacter overrides TargetVelocity. No change to existing behavior il y a 12 ans
  teravus 764270a0d8 Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like. il y a 12 ans
  Justin Clark-Casey (justincc) 1a7be7b00e Fix a regression where we stopped removing avatars from collision event reporting on logout, rather than stopping clearing their collision events. il y a 12 ans
  Justin Clark-Casey (justincc) 6501b1b1bb refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use. il y a 12 ans
  Justin Clark-Casey (justincc) b18c8c8e78 Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition. il y a 12 ans
  Justin Clark-Casey (justincc) 86bd287b53 refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move. il y a 12 ans
  Justin Clark-Casey (justincc) f49897a419 Clamp ODE character velocity. Make ODE falling character 54m/s by default. il y a 12 ans
  Justin Clark-Casey (justincc) e20cf3789b Serialize calls to ODE Collide() function across OdeScene instances to prevent ODE crashes on simulators running more than one region. il y a 12 ans
  Justin Clark-Casey (justincc) 8b035dc3c7 Restrict accessible of ODECharacter Shell and Body. Add method doc and some error log lines. il y a 13 ans
  Dan Lake 41b02a7208 Remove unused SetAcceleration and add set on Acceleration parameter il y a 13 ans
  Justin Clark-Casey (justincc) 8013c0d2f5 Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor il y a 13 ans
  Justin Clark-Casey (justincc) c0ba99e5ad Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar() il y a 13 ans
  Justin Clark-Casey (justincc) 937c06db54 Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter il y a 13 ans
  Justin Clark-Casey (justincc) b785f204ce remove some mono compiler warnings il y a 13 ans
  Justin Clark-Casey (justincc) daf99f8c0a slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead. il y a 13 ans
  Justin Clark-Casey (justincc) 7480f2fd0e Restore defects list. In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list. il y a 13 ans
  Justin Clark-Casey (justincc) e67ba0ad06 rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures() il y a 13 ans
  Justin Clark-Casey (justincc) 063f0f5d97 refactor: Eliminate one line ODECharacter.doForce() method for code clarity il y a 13 ans
  Justin Clark-Casey (justincc) 225b925f4e Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now il y a 13 ans
  Justin Clark-Casey (justincc) 54789706f4 Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on. il y a 13 ans
  Justin Clark-Casey (justincc) 3becda919e move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation(). il y a 13 ans
  Justin Clark-Casey (justincc) 4faac1f090 When changing avatar size in ODE, remove the old actor from the name and actor maps il y a 13 ans
  Justin Clark-Casey (justincc) 898904d83d When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling. il y a 13 ans
  Justin Clark-Casey (justincc) cead87005b Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties il y a 13 ans
  Justin Clark-Casey (justincc) b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! il y a 13 ans
  Justin Clark-Casey (justincc) f7b8c54c24 Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity() il y a 13 ans
  Justin Clark-Casey (justincc) ccca6ba935 Stop llPushObject() from causing problems by adding force via a taint rather than directly. il y a 13 ans
  Justin Clark-Casey (justincc) 9fdd1753fa Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims. il y a 13 ans
  Justin Clark-Casey (justincc) ef8370fb8e tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment directly where possible, instead of transferring X, Y and Z components separately il y a 13 ans
  Justin Clark-Casey (justincc) a5ea9f8830 Move position set from taint to logically better position at top of ODECharacter.ProcessTaints() though this makes no practical difference il y a 13 ans