Commit History

Author SHA1 Message Date
  Robert Adams aec8852af7 Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"" 11 years ago
  Robert Adams 401c2e2f2e Revert "Revert "Add experimental stubs for an extension function interface on both"" 11 years ago
  Robert Adams af9deed135 Revert "Revert "BulletSim: freshen up the code for constraint based linksets."" 11 years ago
  Justin Clark-Casey (justincc) 90528c23d9 For stats which can show average change over time, show the last sample as well as the average. 11 years ago
  Justin Clark-Casey (justincc) a57a472ab8 Add proper method doc and comments to m_dataPresentEvent (from d9d9959) 11 years ago
  Justin Clark-Casey (justincc) 9fb9da1b6c Add clientstack.InboxPacketsCount stat. This records the number of packets waiting to be processed at the second stage (after initial UDP processing) 11 years ago
  Justin Clark-Casey (justincc) 60732c96ef Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second 11 years ago
  Justin Clark-Casey (justincc) 8396f1bd42 Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount 11 years ago
  Justin Clark-Casey (justincc) bf517899a7 Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet. 11 years ago
  Robert Adams e6b6af62dd Added check for user movement specification before discarding an incoming 11 years ago
  Robert Adams 44543ebe63 Revert "BulletSim: freshen up the code for constraint based linksets." 11 years ago
  Robert Adams 89857378ce Revert "Add experimental stubs for an extension function interface on both" 11 years ago
  Robert Adams c45659863d Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" 11 years ago
  Robert Adams 5f7b2ea81b Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." 11 years ago
  Robert Adams 7b187deb19 Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable" 11 years ago
  Robert Adams 84d0699761 Revert "BulletSim: Add logic to linksets to change physical properties for" 11 years ago
  Robert Adams b44f0e1a00 BulletSim: Add logic to linksets to change physical properties for 11 years ago
  Robert Adams d0d654e218 BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable 11 years ago
  Robert Adams acb7b4a09a BulletSim: only create vehicle prim actor when vehicles are enabled. 11 years ago
  Robert Adams b4c3a791aa BulletSim: move collision processing for linksets from BSPrimLinkable 11 years ago
  Robert Adams 13a4a80b38 Add experimental stubs for an extension function interface on both 11 years ago
  Robert Adams 803632f8f3 BulletSim: freshen up the code for constraint based linksets. 11 years ago
  Diva Canto df63bfafef Better version of previous commit 11 years ago
  Diva Canto f81e289a1b Add the Current Outfit folder as an available folder in the SuitcaseInventory. 11 years ago
  Diva Canto 99a727600b Minor cosmetic changes. 11 years ago
  Diva Canto 8d18ad2f6f Minor aesthetic change to make things more clear. 11 years ago
  Diva Canto 116a449d89 The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one) 11 years ago
  Diva Canto b5ab0698d6 EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. 11 years ago
  Diva Canto 032c637c10 Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens) 11 years ago
  Diva Canto 3919c80505 A couple of small optimizations over the previous commit 11 years ago