Robert Adams
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aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
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11 years ago |
Robert Adams
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401c2e2f2e
Revert "Revert "Add experimental stubs for an extension function interface on both""
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11 years ago |
Robert Adams
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af9deed135
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
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11 years ago |
Justin Clark-Casey (justincc)
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90528c23d9
For stats which can show average change over time, show the last sample as well as the average.
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11 years ago |
Justin Clark-Casey (justincc)
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a57a472ab8
Add proper method doc and comments to m_dataPresentEvent (from d9d9959)
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11 years ago |
Justin Clark-Casey (justincc)
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9fb9da1b6c
Add clientstack.InboxPacketsCount stat. This records the number of packets waiting to be processed at the second stage (after initial UDP processing)
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11 years ago |
Justin Clark-Casey (justincc)
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60732c96ef
Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second
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11 years ago |
Justin Clark-Casey (justincc)
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8396f1bd42
Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount
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11 years ago |
Justin Clark-Casey (justincc)
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bf517899a7
Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet.
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11 years ago |
Robert Adams
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e6b6af62dd
Added check for user movement specification before discarding an incoming
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11 years ago |
Robert Adams
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44543ebe63
Revert "BulletSim: freshen up the code for constraint based linksets."
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11 years ago |
Robert Adams
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89857378ce
Revert "Add experimental stubs for an extension function interface on both"
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11 years ago |
Robert Adams
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c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
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11 years ago |
Robert Adams
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5f7b2ea81b
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
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11 years ago |
Robert Adams
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7b187deb19
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
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11 years ago |
Robert Adams
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84d0699761
Revert "BulletSim: Add logic to linksets to change physical properties for"
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11 years ago |
Robert Adams
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b44f0e1a00
BulletSim: Add logic to linksets to change physical properties for
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11 years ago |
Robert Adams
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d0d654e218
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
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11 years ago |
Robert Adams
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acb7b4a09a
BulletSim: only create vehicle prim actor when vehicles are enabled.
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11 years ago |
Robert Adams
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b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
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11 years ago |
Robert Adams
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13a4a80b38
Add experimental stubs for an extension function interface on both
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11 years ago |
Robert Adams
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803632f8f3
BulletSim: freshen up the code for constraint based linksets.
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11 years ago |
Diva Canto
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df63bfafef
Better version of previous commit
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11 years ago |
Diva Canto
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f81e289a1b
Add the Current Outfit folder as an available folder in the SuitcaseInventory.
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11 years ago |
Diva Canto
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99a727600b
Minor cosmetic changes.
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11 years ago |
Diva Canto
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8d18ad2f6f
Minor aesthetic change to make things more clear.
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11 years ago |
Diva Canto
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116a449d89
The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one)
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11 years ago |
Diva Canto
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b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
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11 years ago |
Diva Canto
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032c637c10
Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)
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11 years ago |
Diva Canto
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3919c80505
A couple of small optimizations over the previous commit
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11 years ago |