Robert Adams
|
7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
|
11 rokov pred |
Robert Adams
|
24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
|
11 rokov pred |
Robert Adams
|
2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
|
11 rokov pred |
Robert Adams
|
fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
|
11 rokov pred |
Robert Adams
|
97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
|
11 rokov pred |
Robert Adams
|
8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
|
11 rokov pred |
Robert Adams
|
c24c99f4ba
BulletSim: fix an occasional crash with flushing log files.
|
11 rokov pred |
Robert Adams
|
795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
|
11 rokov pred |
Robert Adams
|
07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
|
11 rokov pred |
Robert Adams
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 rokov pred |
Robert Adams
|
214bae1479
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
|
11 rokov pred |
Robert Adams
|
45f37e11ad
BulletSim: use heightmap terrain when using BulletXNA.
|
11 rokov pred |
Robert Adams
|
4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
|
11 rokov pred |
Robert Adams
|
59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
|
11 rokov pred |
Robert Adams
|
747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
|
11 rokov pred |
Robert Adams
|
885b45b112
BulletSim: rework parameter setting for different types of values
|
11 rokov pred |
Robert Adams
|
1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
|
11 rokov pred |
Robert Adams
|
1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
|
11 rokov pred |
Robert Adams
|
af73ea909c
Change passed PhysicsParameter value from float to the more general string value
|
11 rokov pred |
Robert Adams
|
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
|
11 rokov pred |
Robert Adams
|
531d0429d1
BulletSim: first unit test: vehicle angular attraction
|
11 rokov pred |
Robert Adams
|
f6380a3ad3
BulletSim: fix the trimming of colliders so only the top 25 are returned.
|
11 rokov pred |
Robert Adams
|
80f0a978db
BulletSim: fix compile error from last commit
|
11 rokov pred |
Robert Adams
|
ddef8f16e5
BulletSim: first attempt at reporting top colliders
|
11 rokov pred |
Robert Adams
|
3ecfddd791
BulletSim: remove exception that can happen when setting physics parameters from the console.
|
11 rokov pred |
Robert Adams
|
1c3d84fe03
BulletSim: pass up and report the real collision penetration.
|
11 rokov pred |
Robert Adams
|
a5e9c665f0
BulletSim: center-of-gravity linkset changes. Not working yet.
|
11 rokov pred |
Robert Adams
|
471c477863
BulletSim: allow changing position and rotation of a child of a linkset
|
11 rokov pred |
Robert Adams
|
3f6698a595
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
|
11 rokov pred |
Robert Adams
|
4e1ca890c2
BulletSim: fix not moving physical objects below terrain to over terrain.
|
11 rokov pred |