Commit History

Author SHA1 Message Date
  Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border 11 years ago
  Melanie 7bf33d333a Plumb the path from the client to the extra physics params and back 11 years ago
  Justin Clark-Casey (justincc) 81aeecc907 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID. 12 years ago
  Justin Clark-Casey (justincc) cd325fdf02 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. 12 years ago
  SignpostMarv ef4122213c enables configurable minimum sizes for physical & non-physical prims 12 years ago
  Melanie fc77bca936 Committing Avination's memleak fix-a-thon, installment #3 12 years ago
  Justin Clark-Casey (justincc) e9a121e1b2 Add TestCreateDuplicateRootScenePresence() regression test. 12 years ago
  Justin Clark-Casey (justincc) 7ff4eec79c Remove redundant SetScene() function in Scene.AddSceneObject() 12 years ago
  Justin Clark-Casey (justincc) 056c9a59b2 Add assert to attachment regression tests to check that number of objects in the scene graph 12 years ago
  Justin Clark-Casey (justincc) 5c162ccd57 Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly. 12 years ago
  Justin Clark-Casey (justincc) d547bcf8d1 Remove duplicate update of user count in Scene.IncomingCloseAgent() 12 years ago
  Justin Clark-Casey (justincc) 4d34763f8c Check agent limit against root agent count rather than both root and child agents 12 years ago
  Justin Clark-Casey (justincc) abbd050a13 Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions. 12 years ago
  Justin Clark-Casey (justincc) 859646ef5c minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 12 years ago
  Justin Clark-Casey (justincc) 7468299673 Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code. 12 years ago
  Justin Clark-Casey (justincc) 32a953fed7 refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part. 12 years ago
  Justin Clark-Casey (justincc) f0406f9fe2 Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication. 12 years ago
  Justin Clark-Casey (justincc) a4b01ef38a Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time. 12 years ago
  Justin Clark-Casey (justincc) 06dda14505 Simplify minimap coarse location code by just reference SP.AbsolutePosition 12 years ago
  Justin Clark-Casey (justincc) 94e58ff6b9 Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.) 12 years ago
  Justin Clark-Casey (justincc) 84184708de Fix a bug where changing shape parameters of a child prim in a linkset would not persist. 12 years ago
  Justin Clark-Casey (justincc) ebe5e1731d In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted. 12 years ago
  Justin Clark-Casey (justincc) dfa19e23f0 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). 12 years ago
  Dan Lake 146d78edfa ObjectAddedToScene event should be fired when duplicating objects 12 years ago
  Dan Lake c10193c72b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 12 years ago
  Justin Clark-Casey (justincc) 10b9348071 Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID. 12 years ago
  Justin Clark-Casey (justincc) f3780b9eae Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects. 12 years ago
  Justin Clark-Casey (justincc) 9d93c4808e lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time. 12 years ago
  Dan Lake 3d1f43046d Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate 12 years ago
  Dan Lake 488fe0ae9c Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate 12 years ago