Melanie
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81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
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11 anni fa |
Melanie
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7bf33d333a
Plumb the path from the client to the extra physics params and back
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11 anni fa |
Justin Clark-Casey (justincc)
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81aeecc907
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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12 anni fa |
Justin Clark-Casey (justincc)
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cd325fdf02
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
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12 anni fa |
SignpostMarv
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ef4122213c
enables configurable minimum sizes for physical & non-physical prims
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12 anni fa |
Melanie
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fc77bca936
Committing Avination's memleak fix-a-thon, installment #3
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12 anni fa |
Justin Clark-Casey (justincc)
|
e9a121e1b2
Add TestCreateDuplicateRootScenePresence() regression test.
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12 anni fa |
Justin Clark-Casey (justincc)
|
7ff4eec79c
Remove redundant SetScene() function in Scene.AddSceneObject()
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12 anni fa |
Justin Clark-Casey (justincc)
|
056c9a59b2
Add assert to attachment regression tests to check that number of objects in the scene graph
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12 anni fa |
Justin Clark-Casey (justincc)
|
5c162ccd57
Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
|
12 anni fa |
Justin Clark-Casey (justincc)
|
d547bcf8d1
Remove duplicate update of user count in Scene.IncomingCloseAgent()
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12 anni fa |
Justin Clark-Casey (justincc)
|
4d34763f8c
Check agent limit against root agent count rather than both root and child agents
|
12 anni fa |
Justin Clark-Casey (justincc)
|
abbd050a13
Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
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12 anni fa |
Justin Clark-Casey (justincc)
|
859646ef5c
minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions.
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12 anni fa |
Justin Clark-Casey (justincc)
|
7468299673
Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
|
12 anni fa |
Justin Clark-Casey (justincc)
|
32a953fed7
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.
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12 anni fa |
Justin Clark-Casey (justincc)
|
f0406f9fe2
Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication.
|
12 anni fa |
Justin Clark-Casey (justincc)
|
a4b01ef38a
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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12 anni fa |
Justin Clark-Casey (justincc)
|
06dda14505
Simplify minimap coarse location code by just reference SP.AbsolutePosition
|
12 anni fa |
Justin Clark-Casey (justincc)
|
94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
|
12 anni fa |
Justin Clark-Casey (justincc)
|
84184708de
Fix a bug where changing shape parameters of a child prim in a linkset would not persist.
|
12 anni fa |
Justin Clark-Casey (justincc)
|
ebe5e1731d
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
|
12 anni fa |
Justin Clark-Casey (justincc)
|
dfa19e23f0
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
|
12 anni fa |
Dan Lake
|
146d78edfa
ObjectAddedToScene event should be fired when duplicating objects
|
12 anni fa |
Dan Lake
|
c10193c72b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
|
12 anni fa |
Justin Clark-Casey (justincc)
|
10b9348071
Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
|
12 anni fa |
Justin Clark-Casey (justincc)
|
f3780b9eae
Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
|
12 anni fa |
Justin Clark-Casey (justincc)
|
9d93c4808e
lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time.
|
12 anni fa |
Dan Lake
|
3d1f43046d
Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate
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12 anni fa |
Dan Lake
|
488fe0ae9c
Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate
|
12 anni fa |