提交历史

作者 SHA1 备注 提交日期
  Diva Canto b5ab0698d6 EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. 11 年之前
  Diva Canto d5a1779465 Manage AgentUpdates more sanely: 11 年之前
  Melanie 533bbf033d Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency 11 年之前
  Mic Bowman 681fbda4b6 This is an experimental patch that adds support for comparing texture 11 年之前
  Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() 11 年之前
  Mic Bowman 33aaa40bee Adds an event and a method so that handling of the CachedTexture 11 年之前
  Melanie 03c9d8ae4f Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. 11 年之前
  Melanie 293a024c14 Allow callers to set the invoice parameter for GenericMessage 11 年之前
  Melanie 7bf33d333a Plumb the path from the client to the extra physics params and back 11 年之前
  Justin Clark-Casey (justincc) c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers. 12 年之前
  Justin Clark-Casey (justincc) 1de80cdafe minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView 12 年之前
  Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks. 12 年之前
  Justin Clark-Casey (justincc) 3b3d9967b1 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 12 年之前
  Justin Clark-Casey (justincc) cf080a68d6 Remove long obsolete and unused IClientAPI.KillEndDone() 12 年之前
  Justin Clark-Casey (justincc) b099f26376 Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag. 12 年之前
  Justin Clark-Casey (justincc) 8c7149063b In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes. 12 年之前
  Justin Clark-Casey (justincc) bf09d6a22b refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere. 12 年之前
  Justin Clark-Casey (justincc) 22a85b947a Add back parts of reverted changes that were not concerned with child agent caching. 12 年之前
  Justin Clark-Casey (justincc) 93ac47f0d3 Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents." 12 年之前
  Justin Clark-Casey (justincc) d9f7b8549b Simplify friends caching by only doing this for root agents - no functions require caching for child agents. 12 年之前
  Justin Clark-Casey (justincc) 1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead. 12 年之前
  PixelTomsen 5c545d1d2e Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869 12 年之前
  Melanie 447a66d660 Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more 12 年之前
  BlueWall b6f3de5028 Telehub Support: 12 年之前
  Justin Clark-Casey (justincc) 82ad9d4e04 Remove monocov and other obsolete nant build targets. 12 年之前
  Melanie 3a91085ac2 Implement handler for TeleportCancel inbound packet 13 年之前
  Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. 13 年之前
  Melanie c7dd7b13a2 Convert SendKillObject to take a list of uint rather than sending one 13 年之前
  Justin Clark-Casey (justincc) 120114e96b refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter 13 年之前
  Justin Clark-Casey (justincc) aa19ccf65c refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims. 13 年之前