Commit történet

Szerző SHA1 Üzenet Dátum
  Justin Clark-Casey (justincc) 6618948ff9 refactor: centralize prim geom removal code from four places to one 13 éve
  Dan Lake 3270bd560e Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts 13 éve
  root e9dbe54ab1 Fix some local id issues in physics glue 13 éve
  Justin Clark-Casey (justincc) 3e456163dd Port implementation of llCastRay() from Aurora. 13 éve
  Justin Clark-Casey (justincc) 1dcad4ac66 minor: commented out log lines for future use and very small code tidy 13 éve
  Mic Bowman ad84728aba Add localID to physical object creation functions. 13 éve
  Teravus Ovares (Dan Olivares) 8d196dbd14 * Adds Normal to the fields returned by the Physics Raycaster 15 éve
  John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 15 éve
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 éve
  Jeff Ames 606e831ff5 Formatting cleanup. 15 éve
  Teravus Ovares (Dan Olivares) 9505297fb1 * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework. 15 éve
  Teravus Ovares (Dan Olivares) c54cb59a71 * Some Physics Scene Changes to prepare for larger regions 15 éve
  Teravus Ovares (Dan Olivares) 8000812700 * part one of adding physics combining 15 éve
  Jeff Ames a133e83f3a Formatting cleanup. 15 éve
  Teravus Ovares 08819bcbea * Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely. 15 éve
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 éve
  diva 3d5a9e6748 This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently. 15 éve
  Teravus Ovares 26ca3e26bf Reverts patch from tuco/mikkopa/sempuki mantis #3072 15 éve
  Mike Mazur 949ae6136e Change access levels from private to protected to facilitate 16 éve
  Teravus Ovares ec2dc354b4 * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874 16 éve
  Justin Clarke Casey cec112c87a * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function 16 éve
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman 16 éve
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 16 éve
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on 16 éve
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 éve
  Jeff Ames 47180080f0 Formatting cleanup. 16 éve
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. 16 éve
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 16 éve
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() 17 éve
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 17 éve