Justin Clark-Casey (justincc)
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a4cc5f628f
Only bother to create an inventory xfer file if there are any items in a prim inventory
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13 yıl önce |
Justin Clark-Casey (justincc)
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8fb3e71b14
Shuffle order of code in invnetory connector GetFolderContent() calls to avoid a possible race condition
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13 yıl önce |
Justin Clark-Casey (justincc)
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42f1b88eb2
If a prim inventory becomes empty through deletion, send an empty xfer file name rather than one that references a metadata file containing only the folder object.
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13 yıl önce |
Justin Clark-Casey (justincc)
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8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
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13 yıl önce |
Justin Clark-Casey (justincc)
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 yıl önce |
Justin Clark-Casey (justincc)
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33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
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13 yıl önce |
Justin Clark-Casey (justincc)
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cd7517ccb9
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
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13 yıl önce |
Melanie
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3a113f9902
A stab at making CHANGED_OWNER work
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13 yıl önce |
Justin Clark-Casey (justincc)
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b821f748ac
For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
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13 yıl önce |
Melanie
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b91c99b596
Fix script data not being reset as it should be
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14 yıl önce |
Justin Clark-Casey (justincc)
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3083c517a0
minor: resolve some mono compiler warnings
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14 yıl önce |
Melanie
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30320077a2
Fix slam bits being lost when editing perms in prim inventory
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14 yıl önce |
Melanie
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914e4b319e
Fix direct item give permissions
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14 yıl önce |
Melanie
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7cfe17b5b3
Partial permissions fix for boxed items.
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14 yıl önce |
Melanie
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dd154f7403
Fix god mode perms adjustment
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14 yıl önce |
Diva Canto
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3eaaaa0d99
One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
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14 yıl önce |
Melanie
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1c3e77b728
What is the point of using different types to express the same damn thing?
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14 yıl önce |
Melanie
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19181c019a
Another good catch. Update file name serial.
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14 yıl önce |
Melanie
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ec8d1d0131
Added a missed return. Thanks diva!
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14 yıl önce |
Melanie
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a31b96e1ba
Fix up merge artifacts
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14 yıl önce |
Melanie
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043dace118
Make prim inventories a bit more sane
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14 yıl önce |
Melanie
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7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
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14 yıl önce |
Melanie
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c2a4bdb2fe
Fix build break
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14 yıl önce |
Melanie
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aaa4cb64a4
if you can't edit a prim's inventory, you don't need to see the asset ids.
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14 yıl önce |
John Hurliman
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5321e0e69f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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14 yıl önce |
John Hurliman
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860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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14 yıl önce |
Justin Clark-Casey (justincc)
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e3f1533705
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
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14 yıl önce |
root
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1b2edfe75f
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
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14 yıl önce |
John Hurliman
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c03b24cbfd
Merged
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14 yıl önce |
John Hurliman
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0db1ed0b5a
* Added ISimulationDataService and IEstateDataService
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14 yıl önce |