Mic Bowman
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384cb79a1a
Merge branch 'master' into bulletsim
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13 years ago |
Robert Adams
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fef73a1a10
BulletSim: add runtime setting of physics parameters. Update default values.
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13 years ago |
Justin Clark-Casey (justincc)
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76f46b2545
Do proper locking of m_localScenes list in SceneManager
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13 years ago |
Justin Clark-Casey (justincc)
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ab875b32c1
Make console backup command do a forced backup rather than non-forced
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14 years ago |
Dan Lake
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62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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14 years ago |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 years ago |
Dan Lake
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73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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14 years ago |
Justin Clark-Casey (justincc)
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1c68ad2bba
remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted
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14 years ago |
Diva Canto
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f1c30784ac
* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
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15 years ago |
Justin Clark-Casey (justincc)
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88ead9ee63
pass all command parameters to load/save oar, not just the filename
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15 years ago |
John Hurliman
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588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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15 years ago |
Melanie
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31d8cec0f8
Merge branch 'master' into diva-textures
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15 years ago |
Melanie
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67fefdb5a0
Remove predecode-j2k and it's assoaciated logic
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15 years ago |
John Hurliman
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f56dc5fcda
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
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15 years ago |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 years ago |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
diva
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5e4fc6e91e
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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15 years ago |
MW
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04a6c735d6
Add check in SceneManager to stop opensim.exe crashing if no regions/scenes were loaded.
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15 years ago |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 years ago |
Justin Clarke Casey
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93837807ff
* refactor: remove AssetCache field hanging off Scene
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15 years ago |
Justin Clarke Casey
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d307109e1a
* refactor: move alert commands from Scene to DialogModule
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15 years ago |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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16 years ago |