Historique des commits

Auteur SHA1 Message Date
  Mic Bowman 384cb79a1a Merge branch 'master' into bulletsim il y a 13 ans
  Robert Adams fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. il y a 13 ans
  Justin Clark-Casey (justincc) 76f46b2545 Do proper locking of m_localScenes list in SceneManager il y a 13 ans
  Justin Clark-Casey (justincc) ab875b32c1 Make console backup command do a forced backup rather than non-forced il y a 14 ans
  Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. il y a 14 ans
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). il y a 14 ans
  Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. il y a 14 ans
  Justin Clark-Casey (justincc) 1c68ad2bba remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted il y a 14 ans
  Diva Canto f1c30784ac * General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. il y a 15 ans
  Justin Clark-Casey (justincc) 88ead9ee63 pass all command parameters to load/save oar, not just the filename il y a 15 ans
  John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed il y a 15 ans
  Melanie 31d8cec0f8 Merge branch 'master' into diva-textures il y a 15 ans
  Melanie 67fefdb5a0 Remove predecode-j2k and it's assoaciated logic il y a 15 ans
  John Hurliman f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory il y a 15 ans
  Jeff Ames ee205e7e81 Formatting cleanup. il y a 15 ans
  Jeff Ames a23d64dec1 Formatting cleanup. il y a 15 ans
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
  diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. il y a 15 ans
  MW 04a6c735d6 Add check in SceneManager to stop opensim.exe crashing if no regions/scenes were loaded. il y a 15 ans
  Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: il y a 15 ans
  Justin Clarke Casey 93837807ff * refactor: remove AssetCache field hanging off Scene il y a 15 ans
  Justin Clarke Casey d307109e1a * refactor: move alert commands from Scene to DialogModule il y a 15 ans
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring il y a 16 ans