Histórico de Commits

Autor SHA1 Mensagem Data
  UbitUmarov aca5728ab2 try to work around missing BOM há 4 anos atrás
  UbitUmarov e308ab8843 .net xml things don't like null terminated strings há 4 anos atrás
  UbitUmarov 4fa8e20aab add more cooldown to flotsam cache files expire há 4 anos atrás
  UbitUmarov 707eb8de82 remove more xml things no longer needed on .net >4.5.2 há 6 anos atrás
  UbitUmarov 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 há 6 anos atrás
  UbitUmarov 439cbf0d4d missed a few.. há 6 anos atrás
  UbitUmarov eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one há 6 anos atrás
  UbitUmarov 89a690c11f a few more xml things há 6 anos atrás
  UbitUmarov ec6f87d3ef disable some XmlResolver há 6 anos atrás
  UbitUmarov bd249bdf5b replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed há 7 anos atrás
  UbitUmarov 51d32e3bed add more missing en-us culture on scene serializer writes há 7 anos atrás
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup há 7 anos atrás
  Oren Hurvitz 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging há 9 anos atrás
  Oren Hurvitz 1769e93c42 Fixed parsing of coalesced objects if the XML starts with an XML Declaration ("<xml ...>") há 11 anos atrás
  Justin Clark-Casey (justincc) c2bf91c5e3 If a component of a coalesced object fails to deserialization, do not add a null where the object should be. há 11 anos atrás
  Justin Clark-Casey (justincc) ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. há 12 anos atrás
  Justin Clark-Casey (justincc) 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. há 13 anos atrás
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. há 13 anos atrás
  Justin Clark-Casey (justincc) 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. há 13 anos atrás
  Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test. há 13 anos atrás