Commit History

Author SHA1 Message Date
  UbitUmarov c25d881ebd make sceneobjectpart inherit EntityBase 4 years ago
  UbitUmarov 6c49f16132 minor changes 4 years ago
  UbitUmarov c887446b7e sog DelinkFromGroup: change order of some operations 4 years ago
  UbitUmarov 7c977f9e27 fix release controls on deattach 4 years ago
  UbitUmarov 17ea412da1 fix last owner on add to object inventory 5 years ago
  UbitUmarov 707eb8de82 remove more xml things no longer needed on .net >4.5.2 6 years ago
  UbitUmarov ec6f87d3ef disable some XmlResolver 6 years ago
  UbitUmarov 8479658cd0 remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event 7 years ago
  UbitUmarov 04a50b47bf the new options i add where actually bad idea, they would make the 7 years ago
  UbitUmarov 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 7 years ago
  UbitUmarov 3a8dd24fd1 move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards 7 years ago
  UbitUmarov 60dc124872 rename sog.GetEffectivePermissions() since its use is now limited to more specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask 7 years ago
  UbitUmarov 2dbf96593c Permissions compatibility hack 1: anyone copy - new permissions require that all items in all object parts contents have anyone copy set. Old code only required it on object. This hack tries to allow objects older than today to still work as before on this. (this is a test, we may need to change it) 7 years ago
  UbitUmarov ba4e13ef55 a few changes to permissions folding... we are testing. at this point only use master for TESTING also 7 years ago
  UbitUmarov 8d3d87e0b2 add a usefull taint and update 7 years ago
  UbitUmarov dd190f1a1f CHANGED ALLOWED_DROP should only trigger if user has no MOD rights 7 years ago
  UbitUmarov 50e318c401 work around group sharing and owned permitions issues, fix a non copy objects delete issue 7 years ago
  UbitUmarov b23ce04a6e enforce effective perms hierarchy 7 years ago
  UbitUmarov db2fbf6516 add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. 7 years ago
  UbitUmarov 6735d3496c fix EffectiveGroupOrEveryOnePerms C&T == 0 case 7 years ago
  UbitUmarov 733072b6a3 chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy 7 years ago
  UbitUmarov b9e2606c2f add code for fixing effective permitions. This is a test, and currently too slow for prodution. just finding our way home 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov 2cf422582a leave stupid broken permissions alone 8 years ago
  UbitUmarov df7435a703 just give up on Export flag, seems just broken no matter water with current FS and singu 1.8.7 8 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  Justin Clark-Casey (justincc) 1d2616e7a2 If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer. 9 years ago
  Melanie 7830cc9954 Merge branch 'master' into careminster 11 years ago
  Diva Canto 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 years ago