История коммитов

Автор SHA1 Сообщение Дата
  Justin Clark-Casey (justincc) 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero. 13 лет назад
  Justin Clark-Casey (justincc) 1bf29d60e1 Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments. 13 лет назад
  Diva Canto 9923a2ff10 Pull up Assembly of the MySQL classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever. 13 лет назад
  Diva Canto c617d658dd Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. 14 лет назад
  Diva Canto 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 14 лет назад
  Melanie 6c3b7617b0 Add lsClearWindlightScene() to the lightshare module to remove WL settings 14 лет назад
  Melanie 4ab9d37a8e When LightShare is enabled, the standard day cycle is bypassed and replaced by 14 лет назад
  Diva Canto e039a8c8c2 UPdated the MySql driver to 6.2.4. Also established a much larger MySqlCommand timeout on fetching prims. 14 лет назад
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 14 лет назад
  John Hurliman c03b24cbfd Merged 14 лет назад
  John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService 14 лет назад
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 лет назад
  John Hurliman 109b517583 Fixed the naming mess around data connectors for simulation data 14 лет назад