커밋 기록

작성자 SHA1 메시지 날짜
  Justin Clark-Casey (justincc) 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero. 13 년 전
  Justin Clark-Casey (justincc) 1bf29d60e1 Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments. 13 년 전
  Diva Canto 9923a2ff10 Pull up Assembly of the MySQL classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever. 13 년 전
  Diva Canto c617d658dd Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. 14 년 전
  Diva Canto 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 14 년 전
  Melanie 6c3b7617b0 Add lsClearWindlightScene() to the lightshare module to remove WL settings 14 년 전
  Melanie 4ab9d37a8e When LightShare is enabled, the standard day cycle is bypassed and replaced by 14 년 전
  Diva Canto e039a8c8c2 UPdated the MySql driver to 6.2.4. Also established a much larger MySqlCommand timeout on fetching prims. 14 년 전
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 14 년 전
  John Hurliman c03b24cbfd Merged 14 년 전
  John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService 14 년 전
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 년 전
  John Hurliman 109b517583 Fixed the naming mess around data connectors for simulation data 14 년 전