Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 40a78db182 comment out unused code in OdeScene.TriCallback() 13 years ago
  Justin Clark-Casey (justincc) 6618948ff9 refactor: centralize prim geom removal code from four places to one 13 years ago
  Justin Clark-Casey (justincc) 509200d5cd minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock) 13 years ago
  Justin Clark-Casey (justincc) 2102964826 minor: indentation correction 13 years ago
  Justin Clark-Casey (justincc) bd8f538f80 refactor: Remove argument to pass in an initial mesh to OdePrim since this is no longer required and it prevents removal of the _mesh field (which is only used temporarily) 13 years ago
  Justin Clark-Casey (justincc) f1ce17071d minor: method doc 13 years ago
  Justin Clark-Casey (justincc) 49a3740ee9 minor: remove mono compiler warnings, some code spacing adjustments 13 years ago
  Justin Clark-Casey (justincc) d917010433 minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards. 13 years ago
  Justin Clark-Casey (justincc) f3c5a5b745 fix extremely minor Ode bug where the _taintedPrimL list would always be cleared on every OdeScene.Simulate() even if it was already empty. 13 years ago
  Justin Clark-Casey (justincc) 2a39d0cdb0 refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loop for consistency and readability. 13 years ago
  Justin Clark-Casey (justincc) 3f0d8f3cbf refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA joints stuff into its own method. 13 years ago
  Justin Clark-Casey (justincc) 9c6227da66 refactor: unindent the OdeScene.Simulate() loop to ignore the long commented out ifs and locks 13 years ago
  Careminster Team 9fc7d65df7 Apply the localID to the Physics actor to prevent null calls later 13 years ago
  root e9dbe54ab1 Fix some local id issues in physics glue 13 years ago
  Justin Clark-Casey (justincc) 3e456163dd Port implementation of llCastRay() from Aurora. 13 years ago
  Justin Clark-Casey (justincc) df0e5cc9fe When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request) 13 years ago
  Justin Clark-Casey (justincc) 2f3d0e209f When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape. 13 years ago
  Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use. 13 years ago
  Justin Clark-Casey (justincc) 40300c886c refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method 13 years ago
  Justin Clark-Casey (justincc) 29034bc0e0 minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit 13 years ago
  Justin Clark-Casey (justincc) 36df9ae79a refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability 13 years ago