コミット履歴

作者 SHA1 メッセージ 日付
  Justin Clark-Casey (justincc) 40a78db182 comment out unused code in OdeScene.TriCallback() 13 年 前
  Justin Clark-Casey (justincc) 6618948ff9 refactor: centralize prim geom removal code from four places to one 13 年 前
  Justin Clark-Casey (justincc) 509200d5cd minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock) 13 年 前
  Justin Clark-Casey (justincc) 2102964826 minor: indentation correction 13 年 前
  Justin Clark-Casey (justincc) bd8f538f80 refactor: Remove argument to pass in an initial mesh to OdePrim since this is no longer required and it prevents removal of the _mesh field (which is only used temporarily) 13 年 前
  Justin Clark-Casey (justincc) f1ce17071d minor: method doc 13 年 前
  Justin Clark-Casey (justincc) 49a3740ee9 minor: remove mono compiler warnings, some code spacing adjustments 13 年 前
  Justin Clark-Casey (justincc) d917010433 minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards. 13 年 前
  Justin Clark-Casey (justincc) f3c5a5b745 fix extremely minor Ode bug where the _taintedPrimL list would always be cleared on every OdeScene.Simulate() even if it was already empty. 13 年 前
  Justin Clark-Casey (justincc) 2a39d0cdb0 refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loop for consistency and readability. 13 年 前
  Justin Clark-Casey (justincc) 3f0d8f3cbf refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA joints stuff into its own method. 13 年 前
  Justin Clark-Casey (justincc) 9c6227da66 refactor: unindent the OdeScene.Simulate() loop to ignore the long commented out ifs and locks 13 年 前
  Careminster Team 9fc7d65df7 Apply the localID to the Physics actor to prevent null calls later 13 年 前
  root e9dbe54ab1 Fix some local id issues in physics glue 13 年 前
  Justin Clark-Casey (justincc) 3e456163dd Port implementation of llCastRay() from Aurora. 13 年 前
  Justin Clark-Casey (justincc) df0e5cc9fe When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request) 13 年 前
  Justin Clark-Casey (justincc) 2f3d0e209f When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape. 13 年 前
  Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use. 13 年 前
  Justin Clark-Casey (justincc) 40300c886c refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method 13 年 前
  Justin Clark-Casey (justincc) 29034bc0e0 minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit 13 年 前
  Justin Clark-Casey (justincc) 36df9ae79a refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability 13 年 前