Историја ревизија

Аутор SHA1 Порука Датум
  Melanie Thielker 5a18ea31cf Make negative asset caching actually work пре 7 година
  Melanie Thielker a17db1b3cd Comment two very spammy debug messages that the usr can't do anything about пре 7 година
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup пре 7 година
  Melanie Thielker f021c64eb0 Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone. пре 7 година
  UbitUmarov 72e20028d1 safeguard against unknown material replacemet пре 7 година
  UbitUmarov b5e7816b77 try to reduce the amount of assets created editing materials пре 8 година
  UbitUmarov 6526de04cb make sure materials are cached. Split POST and PUT handlers for better readability пре 8 година
  Oren Hurvitz 373455a6fa Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") пре 9 година
  Cinder 7edaf1d851 Add MaxMaterialsPerTransaction to SimFeatures пре 9 година
  dahlia 95a0f0d47b replace accidently deleted line from last commit пре 9 година
  dahlia bde7b2a7b5 Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini пре 9 година
  Diva Canto 89c1ac4cff Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do. пре 9 година
  Justin Clark-Casey (justincc) b59812b4e3 If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning. пре 10 година
  Justin Clark-Casey (justincc) 696df33e5c In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception пре 10 година
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. пре 10 година
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials пре 10 година
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted пре 10 година
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials пре 10 година
  dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets пре 10 година
  Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. пре 10 година
  Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material пре 10 година
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default пре 10 година
  Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule пре 10 година