تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Melanie Thielker 5a18ea31cf Make negative asset caching actually work 7 سال پیش
  Melanie Thielker a17db1b3cd Comment two very spammy debug messages that the usr can't do anything about 7 سال پیش
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 سال پیش
  Melanie Thielker f021c64eb0 Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone. 7 سال پیش
  UbitUmarov 72e20028d1 safeguard against unknown material replacemet 7 سال پیش
  UbitUmarov b5e7816b77 try to reduce the amount of assets created editing materials 8 سال پیش
  UbitUmarov 6526de04cb make sure materials are cached. Split POST and PUT handlers for better readability 8 سال پیش
  Oren Hurvitz 373455a6fa Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") 9 سال پیش
  Cinder 7edaf1d851 Add MaxMaterialsPerTransaction to SimFeatures 9 سال پیش
  dahlia 95a0f0d47b replace accidently deleted line from last commit 9 سال پیش
  dahlia bde7b2a7b5 Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini 9 سال پیش
  Diva Canto 89c1ac4cff Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do. 9 سال پیش
  Justin Clark-Casey (justincc) b59812b4e3 If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning. 10 سال پیش
  Justin Clark-Casey (justincc) 696df33e5c In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception 10 سال پیش
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 10 سال پیش
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials 10 سال پیش
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted 10 سال پیش
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials 10 سال پیش
  dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets 10 سال پیش
  Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. 10 سال پیش
  Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material 10 سال پیش
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 10 سال پیش
  Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule 10 سال پیش