Histórico de Commits

Autor SHA1 Mensagem Data
  UbitUmarov 9526a96b4f some cleanup há 7 anos atrás
  UbitUmarov f62400c4ca improve english on few messages (thx) há 7 anos atrás
  UbitUmarov d0afd4335c fix a error message há 7 anos atrás
  UbitUmarov 9011ca8461 set optional group position and rotation before attach to scene há 7 anos atrás
  UbitUmarov 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) há 7 anos atrás
  UbitUmarov 3a8dd24fd1 move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards há 7 anos atrás
  UbitUmarov 9354e60df0 fix active objects count down, a path at least há 7 anos atrás
  UbitUmarov e237e1b2fa add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the string to linknumber map, cache invalidations may still be missing :( há 7 anos atrás
  UbitUmarov cdc23bab74 remove unused and wrong methods há 7 anos atrás
  UbitUmarov dac32c4e5a change CanObjectEntry() to use a SOG há 7 anos atrás
  UbitUmarov 69bcbd856b change CanDuplicateObject há 7 anos atrás
  UbitUmarov 97e6f21c6c actually make use of it as viewers requested há 7 anos atrás
  UbitUmarov 6826ca9b57 fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it há 7 anos atrás
  UbitUmarov 984345a202 add CanEdit check for SOGs, iclients and SPs that need to be in scene and use it há 7 anos atrás
  UbitUmarov 673bd37219 object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module há 7 anos atrás
  UbitUmarov db2fbf6516 add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. há 7 anos atrás
  UbitUmarov a5c693e302 start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject(); há 7 anos atrás
  UbitUmarov 180add745c replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() so owner is not changed twice on rootpart há 7 anos atrás
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup há 7 anos atrás
  Mandarinka Tasty 7c566dca5a The new Constant: integer OBJECT_REZZER_KEY = 32; há 8 anos atrás
  UbitUmarov 53003db4cf stop warning about integer division cast to float há 8 anos atrás
  UbitUmarov 9480da06b9 only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values. há 8 anos atrás
  UbitUmarov 6779f41e21 fix linknumbers when unlink the root prim há 8 anos atrás
  UbitUmarov 9e074988f0 remove a redundant and potencially dangerous child.AbsolutePosition = child.AbsolutePosition há 8 anos atrás
  UbitUmarov 2338d3d2e5 change spinobject math, and a few minor things há 8 anos atrás
  UbitUmarov 1b18711205 move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles) há 8 anos atrás
  UbitUmarov 0baaa23bde remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs há 8 anos atrás
  UbitUmarov 7a69b7d20d remove more code related to Mega regions há 8 anos atrás
  UbitUmarov 14296bc792 add missing prim count for stats há 8 anos atrás
  UbitUmarov 42dd02fc32 scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount. há 8 anos atrás