Justin Clark-Casey (justincc)
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7d38f4940c
Implement llSetSoundQueueing().
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hace 11 años |
Justin Clark-Casey (justincc)
|
6fca93f0b1
Fix sounds so that they play from inventory after teleport rather than only on initial login region.
|
hace 12 años |
Justin Clark-Casey (justincc)
|
acc1810af2
minor: remove some mono compiler warnings
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hace 12 años |
SignpostMarv
|
a09cba6da3
refactoring to use assembly:classname style of configuration
|
hace 12 años |
SignpostMarv
|
a16ddbee41
Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
|
hace 12 años |
SignpostMarv
|
ed162a10be
Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
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hace 12 años |
Justin Clark-Casey (justincc)
|
9925317239
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
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hace 12 años |
Justin Clark-Casey (justincc)
|
d89faa3c16
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
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hace 12 años |
Justin Clark-Casey (justincc)
|
a4290048e5
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
|
hace 12 años |
Dan Lake
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b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
|
hace 13 años |
Dan Lake
|
94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
|
hace 13 años |
Dan Lake
|
b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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hace 13 años |
Justin Clark-Casey (justincc)
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1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
|
hace 13 años |
Justin Clark-Casey (justincc)
|
41105948bd
remove some mono compiler warnings
|
hace 14 años |
Melanie
|
43c270b536
Fix gesture and viewer preview sounds not playing
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hace 14 años |
Melanie
|
ff3e466000
Remove a debug spam
|
hace 14 años |
Melanie
|
644eb9fd7f
Fix playing sound from HUDs
|
hace 14 años |
Melanie
|
e078c57bf0
Fix attached sounds from HUDs erroneously being delivered to other avatars
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hace 14 años |
Dan Lake
|
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
|
hace 14 años |
Revolution
|
9821c4f566
Revolution is on the roll again! :)
|
hace 14 años |
Melanie
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a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
|
hace 15 años |
Revolution
|
ec3c31e61e
Updates all IRegionModules to the new style region modules.
|
hace 15 años |
Jeff Ames
|
606e831ff5
Formatting cleanup.
|
hace 15 años |
Jeff Ames
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ee205e7e81
Formatting cleanup.
|
hace 15 años |
Jeff Ames
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
hace 15 años |
Sean Dague
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5959e42683
large scale fix for svn props after "the great refactor"
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hace 15 años |
lbsa71
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801da4346a
* optimized usings.
|
hace 15 años |
Dr Scofield
|
180be7de07
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
|
hace 15 años |