Commit History

Upphovsman SHA1 Meddelande Datum
  MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time. 16 år sedan
  Justin Clarke Casey 6489746a6b * Make standalone non-home region caps work again. 16 år sedan
  mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) 16 år sedan
  Jeff Ames 47180080f0 Formatting cleanup. 16 år sedan
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. 16 år sedan
  Adam Frisby a360116502 * Disabled ancient TerrainEngine. 16 år sedan
  Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 16 år sedan
  Jeff Ames a8cfbbe963 Minor cleanup. 16 år sedan
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 år sedan
  Justin Clarke Casey baefa05b57 * Rebase all current servers on common abstract BaseOpenSimServer class 16 år sedan
  MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. 16 år sedan
  Tedd Hansen 3a6405d2f7 In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :) 16 år sedan
  Tedd Hansen b089ccfa3d Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait). 16 år sedan
  Justin Clarke Casey 82d7fb7522 * Exprimental prim inventory persistence can now be enabled by users. 16 år sedan
  lbsa71 efd90b56b7 * Optimized usings 17 år sedan
  Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 17 år sedan
  mingchen 128f2b1e1b *Parcels and their access lists now store over multiple sessions when the datastore is sqlite 17 år sedan
  mingchen d845da215f *Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects. 17 år sedan
  Jeff Ames 8d995a5a5d Minor cleanup 17 år sedan
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 år sedan
  Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. 17 år sedan
  Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. 17 år sedan
  Teravus Ovares 31cec30aa0 * Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission. 17 år sedan
  lbsa71 7704bb6f63 * Fixed neighbour range bug 17 år sedan
  MW ac77c50ba9 Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). 17 år sedan
  lbsa71 3aed77bd2c *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example ** 17 år sedan
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin 17 år sedan
  mingchen b51a900beb *Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. 17 år sedan
  lbsa71 67e12b95ea * Optimized usings 17 år sedan
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 17 år sedan