MW
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7fcffa3a3a
Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
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16 лет назад |
Justin Clarke Casey
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6489746a6b
* Make standalone non-home region caps work again.
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16 лет назад |
mingchen
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71ca162821
*Moved LandManagement into its own region module (spiffy!)
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16 лет назад |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 лет назад |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 лет назад |
Adam Frisby
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a360116502
* Disabled ancient TerrainEngine.
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16 лет назад |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 лет назад |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 лет назад |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 лет назад |
Justin Clarke Casey
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baefa05b57
* Rebase all current servers on common abstract BaseOpenSimServer class
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16 лет назад |
MW
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755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
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16 лет назад |
Tedd Hansen
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3a6405d2f7
In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :)
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16 лет назад |
Tedd Hansen
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b089ccfa3d
Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
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16 лет назад |
Justin Clarke Casey
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82d7fb7522
* Exprimental prim inventory persistence can now be enabled by users.
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16 лет назад |
lbsa71
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efd90b56b7
* Optimized usings
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17 лет назад |
Jeff Ames
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be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
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17 лет назад |
mingchen
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128f2b1e1b
*Parcels and their access lists now store over multiple sessions when the datastore is sqlite
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17 лет назад |
mingchen
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d845da215f
*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
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17 лет назад |
Jeff Ames
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8d995a5a5d
Minor cleanup
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17 лет назад |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 лет назад |
Jeff Ames
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4bde56457f
removed some duplicate hard-coded port numbers. changed ports to uint.
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17 лет назад |
Adam Frisby
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91c1e8a734
* Fixed a whole bunch of console messages.
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17 лет назад |
Teravus Ovares
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31cec30aa0
* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
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17 лет назад |
lbsa71
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7704bb6f63
* Fixed neighbour range bug
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17 лет назад |
MW
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ac77c50ba9
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
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17 лет назад |
lbsa71
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3aed77bd2c
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
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17 лет назад |
Teravus Ovares
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cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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17 лет назад |
mingchen
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b51a900beb
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
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17 лет назад |
lbsa71
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67e12b95ea
* Optimized usings
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17 лет назад |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 лет назад |