Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 yıl önce |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 yıl önce |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 yıl önce |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 yıl önce |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 yıl önce |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 yıl önce |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 yıl önce |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 yıl önce |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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16 yıl önce |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 yıl önce |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 yıl önce |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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16 yıl önce |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 yıl önce |
Teravus Ovares
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a3972257c8
* Added some of the finer control points to POS such as
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16 yıl önce |
lbsa71
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efd90b56b7
* Optimized usings
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17 yıl önce |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 yıl önce |
Jeff Ames
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6702b03733
Misc. cleanup:
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17 yıl önce |
Teravus Ovares
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081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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17 yıl önce |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 yıl önce |
Brian McBee
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5d786056fb
per chi11ken: adding check for out-of-bounds avatars in POS
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17 yıl önce |
Brian McBee
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c8293d908d
New improved POS! With slippery avatars and extra calculations.
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17 yıl önce |
Jeff Ames
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3aa73ae1c7
fixed array range out of bounds exception and reference invalidation under load in POS
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17 yıl önce |
Brian McBee
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c6619b6f7d
Reverting my POS changes. I need to think this through a bit more.
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17 yıl önce |
Teravus Ovares
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5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
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17 yıl önce |
Brian McBee
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db3858c13a
POS physics. tweaking stair-climbing which broke with my last change
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17 yıl önce |
Brian McBee
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26909477fc
POS physics: removed "stickiness" from avatars so they can slide along surfaces instead of sticking to them.
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17 yıl önce |
Jeff Ames
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a1391d0848
fixed POS rotation with certain angles
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17 yıl önce |
Jeff Ames
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c261812e39
added rotation support to POS
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17 yıl önce |
Jeff Ames
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c40cfb01aa
flying in POS should be a bit smoother
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17 yıl önce |
Jeff Ames
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924026d01c
cleaned up some mono compiler warnings
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17 yıl önce |