Commit History

Autor SHA1 Mensaxe Data
  Teravus Ovares 8aa4308097 * Minor cleanup %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 9d1b42c39a Comment out unused private methods. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 47180080f0 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares abacfba287 * Preliminary work with the ODEPlugin to collect collision data. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares d0123a796b ODEPlugin %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 1410210b84 * Four more warnings, etc etc. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; %!s(int64=16) %!d(string=hai) anos
  Jeff Ames a8cfbbe963 Minor cleanup. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares be6edefcfb * ODE Stability update 4 :D %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 4e005fc225 Cleaned up some typos. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares c1044039d4 * Removed a debug line that got called every frame. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares fc9b3ec5a8 * Experimental ODE Update to make ODE more stable %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 4742a172e2 * This fixes the stair issue that Sdague reported on *nix. Be aware that if you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground. If the region doesn't know your height, you won't be able to climb steps. If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 5e36feada2 * Mostly ODE update. Things are a bit more behaved then the last experimental update. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 205001ab8d * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps with fallback to 5 substeps when things get slow %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 254e047dad * Shifted strategy of detecting specific *nix distributions to detecting *nix. %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 75d91c387a * Changing && to || as suggested by dirk and ChrisD, also looks sensible to me %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares a2f11a000a * Added Ubuntu to the OS detection routine. This seems to have helped on Debian. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares f0811e4800 * This update updates ODE to again use the AMotor to keep the avatar upright instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 741d136f8c * Return of the avatar wobble. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares b7ab6d705a * Physics update to perhaps help people who have capsules that have capsized %!s(int64=16) %!d(string=hai) anos