提交歷史

作者 SHA1 備註 提交日期
  Robert Adams 804b332d45 BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. 12 年之前
  Diva Canto 783443705d HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder with parentID=UUID.Zero 12 年之前
  Diva Canto 7412795a0b HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE. 12 年之前
  Dan Lake 2e106cd5de Change to earlier commit for TargetVelocity to support distributed physics. 12 年之前
  Justin Clark-Casey (justincc) ce7beb6f20 Add [AssetService] AllowRemoteDeleteAllTypes (default false). 12 年之前
  Justin Clark-Casey (justincc) 462ad336dc Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService. 12 年之前
  Justin Clark-Casey (justincc) 8dfe59d7b8 Comment out checks not to overwrite existing IAR/OAR files for now on "save iar/oar" since this causes problems for some backup systems. 12 年之前
  Justin Clark-Casey (justincc) a7d9f5598f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 12 年之前
  Justin Clark-Casey (justincc) ccb17eab71 Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4 12 年之前
  Dan Lake ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. 12 年之前
  Justin Clark-Casey (justincc) 566aaef1f4 Also add the additional ScriptException constructor necessary to get [Serializable] to work. 12 年之前
  Justin Clark-Casey (justincc) b3072cf343 Mark ScriptException as [Serializable] for when it has to cross AppDomains 12 年之前
  Justin Clark-Casey (justincc) 4ba48151b2 Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously. 12 年之前
  Justin Clark-Casey (justincc) 6235d16c31 Make "show object part" command correctly display script status. 12 年之前
  Melanie 3388534ff5 Merge branch 'master' of [email protected]:/var/git/opensim 12 年之前
  Melanie fd9cb3cb68 Store and send the current movement animation state to a new sim on crossing 12 年之前
  Melanie 9e05067a4f Add AnimState to CADU 12 年之前
  Justin Clark-Casey (justincc) 984faf24df Only create a new list to check if objects have reached targets if there actually are any targets. 12 年之前
  Justin Clark-Casey (justincc) ff6c69000e Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback. 12 年之前
  Justin Clark-Casey (justincc) 9bc4dc6c5f Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase. 12 年之前
  Justin Clark-Casey (justincc) cccf695327 Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exception. 12 年之前
  Justin Clark-Casey (justincc) 37de965233 Make MeshAssetReceived private. 12 年之前
  Justin Clark-Casey (justincc) aeeed29d62 correct ODEPrim.MeshAssetReveived -> MeshAssetReceived 12 年之前
  SignpostMarv a09cba6da3 refactoring to use assembly:classname style of configuration 12 年之前
  SignpostMarv a16ddbee41 Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. 12 年之前
  SignpostMarv e308841de9 SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.StopSound rather than setting gain to zero 12 年之前
  SignpostMarv e0b5a3cd90 tweaking configuration logic so that the INonSharedRegionModule will load by default 12 年之前
  SignpostMarv 2bb0419251 documenting some params on ISoundModule methods 12 年之前
  SignpostMarv dcac2a7f71 refactoring llCollisionSound to use new KeyOrName method 12 年之前
  SignpostMarv a9999a9676 Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint 12 年之前