Commit History

Author SHA1 Message Date
  Oren Hurvitz b4923da334 Changed "course" to "coarse" in several places 12 years ago
  BlueWall 717b11856e Move addin attributes to RegionCombinerModule.addin.xml 11 years ago
  BlueWall 550f6c4ad2 Revert "Move addin information to RegionCombinerModule.addin.xml" 11 years ago
  BlueWall 1f18ce516f Move addin information to RegionCombinerModule.addin.xml 11 years ago
  Justin Clark-Casey (justincc) 21b1fec32d Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded). 12 years ago
  Justin Clark-Casey (justincc) a5410c2c19 minor: Add user feedback when executing fix-phantoms 12 years ago
  Justin Clark-Casey (justincc) 42179578fc Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions. 12 years ago
  Justin Clark-Casey (justincc) 0db60eea85 Improve locking of RegionCombinerModule.m_regions 12 years ago
  Justin Clark-Casey (justincc) 5759313f7f Add size of region to OAR control file. Megaregions (sw root OARs when saved) will have a size larger than 256x256 12 years ago
  Justin Clark-Casey (justincc) 824a3a114b refactor: Add RegionConnection.PosX and PosY to return position in meters rather than copy/pasting the necessary calculations in lots of places. 12 years ago
  Justin Clark-Casey (justincc) fb8705dd4d refactor: Rename connection paramaters from "conn" and "regionConnections" so that it's easy to tell whether they refer to the root region connection or a new region connection 12 years ago
  Justin Clark-Casey (justincc) d7f90dee1c Correct some log messages in RegionCombinerModule about the position of the root region of a megaregion relative to an added region 12 years ago
  Justin Clark-Casey (justincc) 4e5ac27928 Make the megaregion total area given to the physics module accurate instead of over-inflated. 12 years ago
  Justin Clark-Casey (justincc) 3f2a727b6d Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be more than one megaregion in a simulator, separated by water. 12 years ago
  Justin Clark-Casey (justincc) 26dfcf5395 Add some method doc to RegionCombinerModule. Clean up log messages. 12 years ago
  Justin Clark-Casey (justincc) 2b60a5c5d6 Add is_megaregion flag into oar control file. Not currently read - for future use. Please do not rely on this remaining here. 12 years ago
  Justin Clark-Casey (justincc) bdc968f1fc Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. 12 years ago
  Justin Clark-Casey (justincc) 06dda14505 Simplify minimap coarse location code by just reference SP.AbsolutePosition 12 years ago
  Justin Clark-Casey (justincc) 94e58ff6b9 Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.) 12 years ago
  nebadon 58ba81ae4e minor fix to MegaRegions, typo spotted by Ubit! 12 years ago
  Justin Clark-Casey (justincc) cb0da425d5 Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi. 12 years ago
  Justin Clark-Casey (justincc) fcb066cb5f Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion() 12 years ago
  Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes 12 years ago
  Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to 12 years ago
  Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 12 years ago
  Melanie 9bd7f3b03a Revamp the viewer -> banlist packet processing so fix a number of bugs. 13 years ago
  Dan Lake ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 14 years ago
  John Hurliman 5e65bef805 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 14 years ago
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 years ago
  Melanie 734b0416de Unify a previous refactor of object return with the older solution. We 14 years ago