Историја ревизија

Аутор SHA1 Порука Датум
  Oren Hurvitz b4923da334 Changed "course" to "coarse" in several places пре 12 година
  BlueWall 717b11856e Move addin attributes to RegionCombinerModule.addin.xml пре 11 година
  BlueWall 550f6c4ad2 Revert "Move addin information to RegionCombinerModule.addin.xml" пре 11 година
  BlueWall 1f18ce516f Move addin information to RegionCombinerModule.addin.xml пре 11 година
  Justin Clark-Casey (justincc) 21b1fec32d Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded). пре 12 година
  Justin Clark-Casey (justincc) a5410c2c19 minor: Add user feedback when executing fix-phantoms пре 12 година
  Justin Clark-Casey (justincc) 42179578fc Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions. пре 12 година
  Justin Clark-Casey (justincc) 0db60eea85 Improve locking of RegionCombinerModule.m_regions пре 12 година
  Justin Clark-Casey (justincc) 5759313f7f Add size of region to OAR control file. Megaregions (sw root OARs when saved) will have a size larger than 256x256 пре 12 година
  Justin Clark-Casey (justincc) 824a3a114b refactor: Add RegionConnection.PosX and PosY to return position in meters rather than copy/pasting the necessary calculations in lots of places. пре 12 година
  Justin Clark-Casey (justincc) fb8705dd4d refactor: Rename connection paramaters from "conn" and "regionConnections" so that it's easy to tell whether they refer to the root region connection or a new region connection пре 12 година
  Justin Clark-Casey (justincc) d7f90dee1c Correct some log messages in RegionCombinerModule about the position of the root region of a megaregion relative to an added region пре 12 година
  Justin Clark-Casey (justincc) 4e5ac27928 Make the megaregion total area given to the physics module accurate instead of over-inflated. пре 12 година
  Justin Clark-Casey (justincc) 3f2a727b6d Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be more than one megaregion in a simulator, separated by water. пре 12 година
  Justin Clark-Casey (justincc) 26dfcf5395 Add some method doc to RegionCombinerModule. Clean up log messages. пре 12 година
  Justin Clark-Casey (justincc) 2b60a5c5d6 Add is_megaregion flag into oar control file. Not currently read - for future use. Please do not rely on this remaining here. пре 12 година
  Justin Clark-Casey (justincc) bdc968f1fc Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. пре 12 година
  Justin Clark-Casey (justincc) 06dda14505 Simplify minimap coarse location code by just reference SP.AbsolutePosition пре 12 година
  Justin Clark-Casey (justincc) 94e58ff6b9 Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.) пре 12 година
  nebadon 58ba81ae4e minor fix to MegaRegions, typo spotted by Ubit! пре 12 година
  Justin Clark-Casey (justincc) cb0da425d5 Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi. пре 12 година
  Justin Clark-Casey (justincc) fcb066cb5f Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion() пре 12 година
  Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes пре 12 година
  Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to пре 12 година
  Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. пре 12 година
  Melanie 9bd7f3b03a Revamp the viewer -> banlist packet processing so fix a number of bugs. пре 13 година
  Dan Lake ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. пре 14 година
  John Hurliman 5e65bef805 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim пре 14 година
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). пре 14 година
  Melanie 734b0416de Unify a previous refactor of object return with the older solution. We пре 14 година