Commit History

Author SHA1 Message Date
  Mic Bowman b9baab5521 Fix the use of the wrong index when locating the assets associated 11 years ago
  Justin Clark-Casey (justincc) 2724cf685e Fix build break. 12 years ago
  Justin Clark-Casey (justincc) 0e3b08fa5b Update settings loading in AvatarFactoryModule which should have been in last commit 205f2326 12 years ago
  Justin Clark-Casey (justincc) f5316984ab minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use 12 years ago
  Justin Clark-Casey (justincc) af6c85308a minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service. 12 years ago
  Justin Clark-Casey (justincc) 39a6d7cab4 Comment out the noisier AVFACTORY log messages for now. 12 years ago
  Oren Hurvitz 2f398231ac Minor improvements to logging 12 years ago
  Dan Lake 784263f5e3 Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set). 12 years ago
  Dan Lake 2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. 12 years ago
  Justin Clark-Casey (justincc) 18497cef73 Add avatar names to appearance log messages 12 years ago
  Justin Clark-Casey (justincc) c201b54b85 Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 12 years ago
  Justin Clark-Casey (justincc) 8fb70a2058 Add "appearance rebake" command to ask a specific viewer to rebake textures from the server end. 12 years ago
  Justin Clark-Casey (justincc) 0634c38505 Separate out rebake request code from cache validation code AvatarFactoryModule. 12 years ago
  Justin Clark-Casey (justincc) e8fbeeba5f Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send() 12 years ago
  Justin Clark-Casey (justincc) 0b91ec8dd2 Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). 12 years ago
  Justin Clark-Casey (justincc) b242ceda1e In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one. 12 years ago
  Justin Clark-Casey (justincc) 5f276c3212 Print out one log message for every missing baked texture, rather than two. 12 years ago
  Justin Clark-Casey (justincc) 03993d0b14 Fix race condition that would sometimes send or save appearance for the wrong avatar. 12 years ago
  Dan Lake eac29396d9 Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit. 12 years ago
  Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. 12 years ago
  Justin Clark-Casey (justincc) 246443773a minor: remove clutter null check from pass in config to AvatarFactoryModule.Initialize() 12 years ago
  Justin Clark-Casey (justincc) c8304b7f84 Fix avatar parameter updating for viewer 3 and maybe 2. 12 years ago
  Justin Clark-Casey (justincc) 385c4a210d On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence. 12 years ago
  Justin Clark-Casey (justincc) c4efb97d49 Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2 12 years ago
  Justin Clark-Casey (justincc) e69f246b86 refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene() 13 years ago
  Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs 13 years ago
  Justin Clark-Casey (justincc) 2169cf04f9 When saving appearance, only save the baked textures, not the other face textures (which are already stored permanently) 13 years ago
  Justin Clark-Casey (justincc) e869eeb0bf Implement first draft functions for saving and loading NPC appearance from storage. 13 years ago
  Justin Clark-Casey (justincc) 59f548cda8 Get osNpcCreate appearance working with avatars that are currently in the scene. 13 years ago
  Justin Clark-Casey (justincc) 84c68c61bd When we start the appearance saving thread, make sure we set the culture to En_US so that a different culture doesn't save values with commas as decimal points, etc. 13 years ago