Mic Bowman
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b9baab5521
Fix the use of the wrong index when locating the assets associated
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11 years ago |
Justin Clark-Casey (justincc)
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2724cf685e
Fix build break.
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12 years ago |
Justin Clark-Casey (justincc)
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0e3b08fa5b
Update settings loading in AvatarFactoryModule which should have been in last commit 205f2326
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12 years ago |
Justin Clark-Casey (justincc)
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f5316984ab
minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use
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12 years ago |
Justin Clark-Casey (justincc)
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af6c85308a
minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service.
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12 years ago |
Justin Clark-Casey (justincc)
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39a6d7cab4
Comment out the noisier AVFACTORY log messages for now.
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12 years ago |
Oren Hurvitz
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2f398231ac
Minor improvements to logging
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12 years ago |
Dan Lake
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784263f5e3
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
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12 years ago |
Dan Lake
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2ebb421331
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
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12 years ago |
Justin Clark-Casey (justincc)
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18497cef73
Add avatar names to appearance log messages
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12 years ago |
Justin Clark-Casey (justincc)
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c201b54b85
Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request
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12 years ago |
Justin Clark-Casey (justincc)
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8fb70a2058
Add "appearance rebake" command to ask a specific viewer to rebake textures from the server end.
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12 years ago |
Justin Clark-Casey (justincc)
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0634c38505
Separate out rebake request code from cache validation code AvatarFactoryModule.
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12 years ago |
Justin Clark-Casey (justincc)
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e8fbeeba5f
Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()
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12 years ago |
Justin Clark-Casey (justincc)
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0b91ec8dd2
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
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12 years ago |
Justin Clark-Casey (justincc)
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b242ceda1e
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
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12 years ago |
Justin Clark-Casey (justincc)
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5f276c3212
Print out one log message for every missing baked texture, rather than two.
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12 years ago |
Justin Clark-Casey (justincc)
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03993d0b14
Fix race condition that would sometimes send or save appearance for the wrong avatar.
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12 years ago |
Dan Lake
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eac29396d9
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit.
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12 years ago |
Dan Lake
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da794f34a5
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
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12 years ago |
Justin Clark-Casey (justincc)
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246443773a
minor: remove clutter null check from pass in config to AvatarFactoryModule.Initialize()
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12 years ago |
Justin Clark-Casey (justincc)
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c8304b7f84
Fix avatar parameter updating for viewer 3 and maybe 2.
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12 years ago |
Justin Clark-Casey (justincc)
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385c4a210d
On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.
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12 years ago |
Justin Clark-Casey (justincc)
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c4efb97d49
Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
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12 years ago |
Justin Clark-Casey (justincc)
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e69f246b86
refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene()
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13 years ago |
Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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13 years ago |
Justin Clark-Casey (justincc)
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2169cf04f9
When saving appearance, only save the baked textures, not the other face textures (which are already stored permanently)
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13 years ago |
Justin Clark-Casey (justincc)
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e869eeb0bf
Implement first draft functions for saving and loading NPC appearance from storage.
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13 years ago |
Justin Clark-Casey (justincc)
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59f548cda8
Get osNpcCreate appearance working with avatars that are currently in the scene.
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13 years ago |
Justin Clark-Casey (justincc)
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84c68c61bd
When we start the appearance saving thread, make sure we set the culture to En_US so that a different culture doesn't save values with commas as decimal points, etc.
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13 years ago |