Oren Hurvitz
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56830bfe07
When handling SetAppearance packet, always save the appearance; not only if the texture was changed
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13 years ago |
Oren Hurvitz
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f97278610c
Fixed updating avatar appearance
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13 years ago |
Justin Clark-Casey (justincc)
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3e5b2d52ff
minor: method doc for baked texture uploading
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13 years ago |
Justin Clark-Casey (justincc)
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f99b89990c
Add scratch AvatarFactoryModuleTests with one test to do a partial check on AvatarFactoryModule.SetAppearance()
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13 years ago |
Justin Clark-Casey (justincc)
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22f25fae38
Hack around with the NPC module to get osNpcCreate() partially working again.
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13 years ago |
Justin Clark-Casey (justincc)
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d4fcba08af
Add module with "appearance show" command.
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13 years ago |
Justin Clark-Casey (justincc)
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2b04cab1ee
change some log messages from info to debug
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13 years ago |
Mic Bowman
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c4727645b8
Removed a few more spurious appearance saves. When an avatar
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13 years ago |
Justin Clark-Casey (justincc)
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28fda1cab6
with mic's permission, reduce appearance, baked texture logging verbosity for now
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13 years ago |
Mic Bowman
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df860516bf
Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
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13 years ago |
Mic Bowman
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541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
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13 years ago |
Master ScienceSim
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8f1a79420b
Fixed appearance send for avatars with only default textures. This should fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes.
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13 years ago |
Jeff Ames
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ae9c4a4d11
Formatting cleanup.
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13 years ago |
Melanie
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e98d8d500f
Fix logins and avatar appearance. Contains a Migration. May contain nuts.
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13 years ago |
Melanie
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7503c4ad61
Merge branch 'master' of [email protected]:/var/git/opensim
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13 years ago |
Melanie
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818ed2032a
READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
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13 years ago |
Justin Clark-Casey (justincc)
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e66ec432af
Rationalize the logging messages from the merged appearance branch, commenting out most of them as per Mic
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13 years ago |
Master ScienceSim
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f5c9a56c8b
Bunch of fixes that reduce the number of times appearance
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13 years ago |
Master ScienceSim
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68666efd25
Configuration of persistent baked textures and save/send delays.
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13 years ago |
Master ScienceSim
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0f28fa400d
Added background thread to handle delayed send and save of appearance
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13 years ago |
Master ScienceSim
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9132e251aa
Made the check for texture assets asynchronous. This is one part of
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13 years ago |
Master ScienceSim
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6e58c3d563
Half of the compatibility is working. Login into a new region with
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13 years ago |
Master ScienceSim
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b1c8d05888
Major refactoring of appearance handling.
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13 years ago |
Justin Clark-Casey (justincc)
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ff098ae110
minor: Clean up log messages generated when an item is attached
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14 years ago |
Diva Canto
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19558f380a
Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
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14 years ago |
Melanie
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1d75ad9fd5
Merge branch 'master' into presence-refactor
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14 years ago |
Justin Clark-Casey (justincc)
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bf9fc69d01
minor: log what kind of wearable cannot be found
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14 years ago |
Melanie
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a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
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14 years ago |
Revolution
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ec3c31e61e
Updates all IRegionModules to the new style region modules.
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14 years ago |
Diva Canto
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7356860b48
Several more buglets removed.
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14 years ago |