Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate 14 years ago
  Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking 14 years ago
  Justin Clark-Casey (justincc) d72435693b refactor: move GetStream and URI methods from ArchiveReadRequest -> ArchiveHelpers 14 years ago
  Justin Clark-Casey (justincc) f83acf533b Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation 14 years ago
  Justin Clark-Casey (justincc) 721c1085da make oar object filename/pathname creation a helper method 14 years ago
  Melanie 21cad5d3ac All scripts are now created suspended and are only unsuspended when the object 14 years ago
  Justin Clark-Casey (justincc) e9926d13cf minor: use the static ascii and utf8 encodings instead of instantiating our own 14 years ago
  Justin Clark-Casey (justincc) bf3956aeb0 Add --skip-assets option to load oar. 14 years ago
  Melanie 38ea1dd5c8 Merge branch 'master' into presence-refactor 14 years ago
  Justin Clark-Casey (justincc) 93967d4a1c fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database 14 years ago
  John Hurliman df76e95aa2 Changed asset CreatorID to a string 14 years ago
  John Hurliman 71c6559a91 Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor 14 years ago
  John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 14 years ago
  Melanie 1f45e6c649 Merge branch 'master' into presence-refactor 14 years ago
  Justin Clark-Casey (justincc) c767a7901c forestall bug reports about the Command error: System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is 14 years ago
  Melanie baaf660511 Merge branch 'master' into presence-refactor 14 years ago
  Justin Clark-Casey (justincc) 5f5fdc3624 Allow oar loading to work even if an estate module is not present 14 years ago
  Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 14 years ago
  Melanie 3c90d834ea Remove all references to master avatar, replacing with estate owner where 14 years ago
  Diva Canto 1e1b2ab221 * OMG! All but one references to UserProfileCacheService have been rerouted! 14 years ago
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 14 years ago
  Justin Clark-Casey (justincc) 32ef1b9e23 remove stringent content type checking to make it easier to load oars directly from urls 14 years ago
  Justin Clark-Casey (justincc) c083ab6824 make save and load oar slightly more robust by always closing the archive streams even if there has been an error 14 years ago
  John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 14 years ago
  John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets 14 years ago
  dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues 15 years ago
  Jeff Ames ee205e7e81 Formatting cleanup. 15 years ago
  Alan M Webb 3403ae81e8 Stop a loaded OAR from generating on_rez events. This brings 15 years ago
  Sean Dague 3dc2010da6 From: Chris Yeoh <[email protected]> 15 years ago
  Justin Clarke Casey 9f2ddfd167 * Temporarily resolve another problem in http://opensimulator.org/mantis/view.php?id=3741 by disabling the loading of OAR creation information 15 years ago