Teravus Ovares
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a453672edb
* Remapped the Connection shutdown path.
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17 years ago |
Teravus Ovares
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ccc8ffaaec
* Added Incomplete Handling of the RegionInfoRequest packet
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17 years ago |
mingchen
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e2ed1a4e1f
*Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done.
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17 years ago |
Teravus Ovares
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e3dd15bef0
* Added support for multiple terrain blocks to be edited at the same time
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17 years ago |
lbsa71
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653a41fa03
* some work on not storing the circuitPack (bad thing if we're going to reuse packets)
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17 years ago |
Brian McBee
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8a8c89a0f3
Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
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17 years ago |
Brian McBee
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16903ec488
Implementing updateinventoryfolder: Should now be able to rename folders in inventory
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17 years ago |
Jeff Ames
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40fd37f95a
Refactored animation handling in ScenePresence. Now maintains a list of current animations.
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17 years ago |
MW
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611327e104
more work on texture downloading.
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17 years ago |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 years ago |
Jeff Ames
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e278d07220
refactored ChatModule a bit.
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17 years ago |
Teravus Ovares
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e595f82489
* Hooked up the GridComm event ChildDataUpdate to the scene.
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17 years ago |
Brian McBee
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383eccc543
hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.
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17 years ago |
Brian McBee
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beca2373e1
Allow moving, deleting, and restoring objects in inventory.
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17 years ago |
Teravus Ovares
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57f666497b
* Added hacked support for 'anyone can move' and 'anyone can copy'.
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17 years ago |
Teravus Ovares
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bb824eadee
* Refactored Permissions into ScenePresence as requested by MW
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17 years ago |
Sean Dague
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8f58a9a107
From Justin Casey (IBM)
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17 years ago |
Sean Dague
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c29105aa3e
This is a simple patch which just renames an IClientAPI method to
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17 years ago |
MW
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27f182ac54
Part 1 of a commit. This revision will not compile, part 2 will be added in a couple of minutes that should fix that.
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17 years ago |
Sean Dague
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b167507e32
Patch for mantis 0000015: Textures don't display in the object
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17 years ago |
Teravus Ovares
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4bd38fc65a
* Thanks to _SomeOne_, Server side permissions on object editing. Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
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17 years ago |
MW
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ac77c50ba9
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
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17 years ago |
Teravus Ovares
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944b118c62
* Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.
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17 years ago |
Teravus Ovares
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52714c339e
* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
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17 years ago |
Teravus Ovares
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999eec603e
Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.
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17 years ago |
Teravus Ovares
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e69c810486
* Added code to capture the draw distance setting from the client.
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17 years ago |
Teravus Ovares
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615b40b68b
* Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
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17 years ago |
Jeff Ames
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d10c79d421
first stab at implementation of CopyInventoryItem
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17 years ago |
Dalien Talbot
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793813a6a6
Added handler for MapNameRequest - OnMapNameRequest
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17 years ago |
MW
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a4a1ff3d9b
Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
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17 years ago |