Teravus Ovares
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fd2caf5f16
This update has good news and bad news, first the bad.
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16 years ago |
alondria
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5ebef6410e
Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume().
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Teravus Ovares
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ce9c2ecac8
* You can leave godmode if you want now.
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16 years ago |
MW
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fc551ef127
Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57.
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16 years ago |
Johan Berntsson
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279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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16 years ago |
Teravus Ovares
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fe49c96ee0
* Applying Ahzz's profile patch. Thanks Ahzz!
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16 years ago |
MW
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e978d00914
After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
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16 years ago |
lbsa71
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fec87ad3d7
* just added a readonly and a comment
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16 years ago |
Teravus Ovares
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ac60382599
* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.
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16 years ago |
Charles Krinke
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2c81e18fc3
Thank you very much Ahzzmandius for adding the support
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16 years ago |
Dalien Talbot
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c935b308e6
The very beginnings of attachments (no detachments! :)
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16 years ago |
lbsa71
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e0424254bd
* Refactored permissions handling to extract info out of permisisons block in ClientView
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16 years ago |
Teravus Ovares
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ca5aadfbff
* Refactored the sound calls to SceneObjectPart
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17 years ago |
Teravus Ovares
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3ff5ad1ed3
Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound.
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17 years ago |
Adam Frisby
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6fbc64af5e
* Whole buncha stuff.
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17 years ago |
alondria
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742ed9537d
Implements LSL function llDialog().
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17 years ago |
Teravus Ovares
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d4f32649cd
* Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
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17 years ago |
Teravus Ovares
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5cf96daaf2
* Enabled dead region tracking for ChildAgentDataUpdates
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17 years ago |
Brian McBee
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730e2d6d7c
Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down.
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17 years ago |
Teravus Ovares
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5958192398
* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimStatsReporter
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17 years ago |
Teravus Ovares
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960b7e93b1
* Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages.
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17 years ago |
Teravus Ovares
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2f43578386
* Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it.
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17 years ago |
Teravus Ovares
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b4c9b6bd19
* You can add and remove a friend in standalone now within the same simulator. It saves.
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17 years ago |
Teravus Ovares
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14368d9a73
* Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance.
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17 years ago |
Teravus Ovares
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f64d94f8ca
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
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17 years ago |
Teravus Ovares
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67bbed8202
* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
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17 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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17 years ago |
Justin Clarke Casey
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c470efea57
Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
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17 years ago |
Justin Clarke Casey
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42bc256e4f
Refix bug where inventory textures don't appear in prim edit texture selection box
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17 years ago |