dahlia
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7bd42fc42f
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
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10 years ago |
dahlia
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af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
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10 years ago |
dahlia
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719810e9d8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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10 years ago |
dahlia
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1cae3664a5
add null texture entry face check before converting legacy materials
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10 years ago |
Justin Clark-Casey (justincc)
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5fc871027e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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10 years ago |
Justin Clark-Casey (justincc)
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2cf7478b9a
Merge branch 'justincc-master'
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10 years ago |
Mic Bowman
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2e78e89c36
Clean up orphaned json stores. This can happen when an object is
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10 years ago |
Justin Clark-Casey (justincc)
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8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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10 years ago |
dahlia
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4800303abd
update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity
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10 years ago |
dahlia
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36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
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10 years ago |
dahlia
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95c926b2cd
delay texture entry parsing until absolutely necessary while converting legacy materials
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10 years ago |
dahlia
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28723beb0c
Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets
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10 years ago |
Oren Hurvitz
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d1f16c4b4b
Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator.
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10 years ago |
Oren Hurvitz
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68d83425c6
When asked to change the Material for one face, change only that face; not the default material
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11 years ago |
Oren Hurvitz
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3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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11 years ago |
Oren Hurvitz
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ca0336d834
Renamed MaterialsDemoModule to MaterialsModule
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11 years ago |
Oren Hurvitz
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e8273fa8ad
- Materials: support the viewer removing the material (in which case matsMap["Material"] is missing) - Reduced logging
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11 years ago |
Robert Adams
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4fb3d314b8
Fix casting error for float type INI file parameter parsing.
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10 years ago |
Justin Clark-Casey (justincc)
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d466446df3
Merge branch 'justincc-master'
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10 years ago |
Justin Clark-Casey (justincc)
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e9454d4672
Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check
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10 years ago |
Oren Hurvitz
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50ea2e0d67
Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
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11 years ago |
Justin Clark-Casey (justincc)
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0cbe5f8424
Remove redundant methods in FlotsamAssetCache
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10 years ago |
Justin Clark-Casey (justincc)
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b9453a8f6f
implement CoreAssetCache.Check()
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10 years ago |
Justin Clark-Casey (justincc)
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427ffd3387
implement GlynnTuckerAssetCache.Check()
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10 years ago |
Justin Clark-Casey (justincc)
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fc7ccfdafa
Properly implement CenomeAssetCache.Check()
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10 years ago |
Justin Clark-Casey (justincc)
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ee8ba1ab9a
Simplify FlotsamAssetCache.CheckFromMemoryCache()
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10 years ago |
Justin Clark-Casey (justincc)
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d381da81d6
minor: Add method doc to IImproveAssetCache
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10 years ago |
Justin Clark-Casey (justincc)
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97fbb8ed45
Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use using() construct to ensure filestream is always closed
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10 years ago |
Justin Clark-Casey (justincc)
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12bfce7b9f
elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()
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10 years ago |
Justin Clark-Casey (justincc)
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b52b50ee56
minor: reinsert some method doc back into IEntityTransferModule
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10 years ago |