Commit History

Author SHA1 Message Date
  dahlia 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented 10 years ago
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 10 years ago
  dahlia 719810e9d8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 10 years ago
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials 10 years ago
  Justin Clark-Casey (justincc) 5fc871027e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 10 years ago
  Justin Clark-Casey (justincc) 2cf7478b9a Merge branch 'justincc-master' 10 years ago
  Mic Bowman 2e78e89c36 Clean up orphaned json stores. This can happen when an object is 10 years ago
  Justin Clark-Casey (justincc) 8e72b53edc Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 10 years ago
  dahlia 4800303abd update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity 10 years ago
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted 10 years ago
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials 10 years ago
  dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets 10 years ago
  Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. 10 years ago
  Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material 10 years ago
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 10 years ago
  Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule 10 years ago
  Oren Hurvitz e8273fa8ad - Materials: support the viewer removing the material (in which case matsMap["Material"] is missing) - Reduced logging 10 years ago
  Robert Adams 4fb3d314b8 Fix casting error for float type INI file parameter parsing. 10 years ago
  Justin Clark-Casey (justincc) d466446df3 Merge branch 'justincc-master' 10 years ago
  Justin Clark-Casey (justincc) e9454d4672 Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check 10 years ago
  Oren Hurvitz 50ea2e0d67 Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene 10 years ago
  Justin Clark-Casey (justincc) 0cbe5f8424 Remove redundant methods in FlotsamAssetCache 10 years ago
  Justin Clark-Casey (justincc) b9453a8f6f implement CoreAssetCache.Check() 10 years ago
  Justin Clark-Casey (justincc) 427ffd3387 implement GlynnTuckerAssetCache.Check() 10 years ago
  Justin Clark-Casey (justincc) fc7ccfdafa Properly implement CenomeAssetCache.Check() 10 years ago
  Justin Clark-Casey (justincc) ee8ba1ab9a Simplify FlotsamAssetCache.CheckFromMemoryCache() 10 years ago
  Justin Clark-Casey (justincc) d381da81d6 minor: Add method doc to IImproveAssetCache 10 years ago
  Justin Clark-Casey (justincc) 97fbb8ed45 Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use using() construct to ensure filestream is always closed 10 years ago
  Justin Clark-Casey (justincc) 12bfce7b9f elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() 10 years ago
  Justin Clark-Casey (justincc) b52b50ee56 minor: reinsert some method doc back into IEntityTransferModule 10 years ago