Commit History

Автор SHA1 Съобщение Дата
  dahlia 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented преди 10 години
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. преди 10 години
  dahlia 719810e9d8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim преди 10 години
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials преди 10 години
  Justin Clark-Casey (justincc) 5fc871027e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim преди 10 години
  Justin Clark-Casey (justincc) 2cf7478b9a Merge branch 'justincc-master' преди 10 години
  Mic Bowman 2e78e89c36 Clean up orphaned json stores. This can happen when an object is преди 10 години
  Justin Clark-Casey (justincc) 8e72b53edc Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. преди 10 години
  dahlia 4800303abd update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity преди 10 години
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted преди 10 години
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials преди 10 години
  dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets преди 10 години
  Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. преди 10 години
  Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material преди 10 години
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default преди 10 години
  Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule преди 10 години
  Oren Hurvitz e8273fa8ad - Materials: support the viewer removing the material (in which case matsMap["Material"] is missing) - Reduced logging преди 10 години
  Robert Adams 4fb3d314b8 Fix casting error for float type INI file parameter parsing. преди 10 години
  Justin Clark-Casey (justincc) d466446df3 Merge branch 'justincc-master' преди 10 години
  Justin Clark-Casey (justincc) e9454d4672 Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check преди 10 години
  Oren Hurvitz 50ea2e0d67 Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene преди 10 години
  Justin Clark-Casey (justincc) 0cbe5f8424 Remove redundant methods in FlotsamAssetCache преди 10 години
  Justin Clark-Casey (justincc) b9453a8f6f implement CoreAssetCache.Check() преди 10 години
  Justin Clark-Casey (justincc) 427ffd3387 implement GlynnTuckerAssetCache.Check() преди 10 години
  Justin Clark-Casey (justincc) fc7ccfdafa Properly implement CenomeAssetCache.Check() преди 10 години
  Justin Clark-Casey (justincc) ee8ba1ab9a Simplify FlotsamAssetCache.CheckFromMemoryCache() преди 10 години
  Justin Clark-Casey (justincc) d381da81d6 minor: Add method doc to IImproveAssetCache преди 10 години
  Justin Clark-Casey (justincc) 97fbb8ed45 Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use using() construct to ensure filestream is always closed преди 10 години
  Justin Clark-Casey (justincc) 12bfce7b9f elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() преди 10 години
  Justin Clark-Casey (justincc) b52b50ee56 minor: reinsert some method doc back into IEntityTransferModule преди 10 години