Robert Adams
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d09c35f506
BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
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11 anos atrás |
Robert Adams
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995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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11 anos atrás |
Robert Adams
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4781297b4e
BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
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11 anos atrás |
Robert Adams
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e1120cb74d
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
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11 anos atrás |
Robert Adams
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455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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11 anos atrás |
Robert Adams
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6aee08ac3c
BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
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11 anos atrás |
Robert Adams
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f3cc20050e
BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.
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11 anos atrás |
Robert Adams
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c6a6631efc
BulletSim: move linkset extension operations into BSPrimLinkable where they should be.
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11 anos atrás |
Robert Adams
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725751fd6c
BulletSim: fixes for change linkset implementation of physical linksets.
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11 anos atrás |
Robert Adams
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5bdfd55ace
BulletSim: When converting linkset types, don't try to change the list
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11 anos atrás |
Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 anos atrás |
Robert Adams
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aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
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11 anos atrás |
Robert Adams
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c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
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11 anos atrás |
Robert Adams
|
b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
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11 anos atrás |
Robert Adams
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a65cec3986
BulletSim: implementation of linkset center-of-mass.
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11 anos atrás |
Robert Adams
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97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
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11 anos atrás |
Robert Adams
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03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
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11 anos atrás |
Robert Adams
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425d2a2a97
BulletSim: set linkset type to be prim specific rather than a simulator
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11 anos atrás |
Robert Adams
|
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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11 anos atrás |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 anos atrás |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 anos atrás |
Robert Adams
|
99f39836a1
BulletSim: moving comments around. No functional change.
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11 anos atrás |
Robert Adams
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0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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11 anos atrás |
Robert Adams
|
fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
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11 anos atrás |
Robert Adams
|
1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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11 anos atrás |
Robert Adams
|
2fd184e350
BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about.
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11 anos atrás |