UbitUmarov
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4e64445c39
replace datetime.now on just timming by faster utcnow
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7 years ago |
UbitUmarov
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586e4cf163
ignore prims with shape type none on max size check for physics
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8 years ago |
UbitUmarov
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6779f41e21
fix linknumbers when unlink the root prim
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8 years ago |
UbitUmarov
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2338d3d2e5
change spinobject math, and a few minor things
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8 years ago |
UbitUmarov
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fb46eb3344
pass touch_end as other touchs, make blockgrab work on nonphysical also
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8 years ago |
UbitUmarov
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ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
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8 years ago |
UbitUmarov
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03dba18bb6
let mouse steer work on crossings; some cleanup
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8 years ago |
UbitUmarov
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8f509af1f4
fix the conditions to do parcel objects autoreturn
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8 years ago |
UbitUmarov
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426e8a798f
(re)fix avatar standup from a child prim on object delete
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8 years ago |
UbitUmarov
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d386bfa1b6
on sog unlink loose the reference to the deleted physics actor
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8 years ago |
UbitUmarov
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e734d526fc
on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
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8 years ago |
UbitUmarov
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c04792142f
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
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8 years ago |
UbitUmarov
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6f5f6431a4
add a SimpleAngularDistance Updates prioritazition scheme. Results don't look that great so don't use it still.
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8 years ago |
UbitUmarov
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32e30afbcb
actually that was redundante, already done at low level
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8 years ago |
UbitUmarov
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8c46ab02c7
move refresh forces into applyphysics
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8 years ago |
UbitUmarov
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e951f4cc96
a few more changes relative to sits crossing
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8 years ago |
UbitUmarov
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445fb51455
make getBoundsCenter() call GetBoundsRadius() to do the math if needed
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8 years ago |
UbitUmarov
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00687d5b0f
use geometric center and not sog root position in culling
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8 years ago |
UbitUmarov
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bc6c342d01
let radius be radius, not diameter
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8 years ago |
UbitUmarov
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d879e119a8
add object UUID to a debug/warn message
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8 years ago |
UbitUmarov
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11a8a722df
don't auto return objects if they have sitting avatars (not npcs) - mantis 7828 with diferent code
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8 years ago |
Diva Canto
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e38f16d800
Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4
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8 years ago |
UbitUmarov
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0eabfb1e3e
add some needed InvalidBoundsRadius() calls
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8 years ago |
UbitUmarov
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c02fe98b7d
add test option ObjectsCullingByDistance. In future, if true, it may
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8 years ago |
Diva Canto
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e00603f78a
New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders.
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8 years ago |
Diva Canto
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34b308d5b6
Guard against multiple calls to SetOwnerId on one logical ownership change.
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8 years ago |
Diva Canto
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623a2f859f
Mantis #7929: objects deeded to the group were loosing some important properties. This makes the "For sale" be visible, but is not the end of the story.
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8 years ago |
Diva Canto
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d0c65d15dc
Still mantis #7858: send kill object / update to child agents too
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8 years ago |
Diva Canto
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42a9afdc43
Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one.
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8 years ago |
UbitUmarov
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b35d3a3134
fix backup control flag, still a bad merge effect
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8 years ago |