Commit History

Author SHA1 Message Date
  UbitUmarov 056b765fbc mantis 8130: improve keyframes motion 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905. 9 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 9 years ago
  Diva Canto 2c0cad6dd3 Renamed the namespaces too 9 years ago
  Jeff Kelley e1a455eae5 Fix multiple moving_end and add moving_start to llSetKeyframedMotion 9 years ago
  UbitUmarov 525322efa2 bug fix 10 years ago
  UbitUmarov 242bb425f3 fix positions on same frames transitions 10 years ago
  UbitUmarov 483afe6867 remove creative hack and try to fix 10 years ago
  Oren Hurvitz 99ac770abb Close streams immediately when we finish using them 10 years ago
  Melanie Thielker e1b2ecdfdc Merge branch 'avination-current' 10 years ago
  Oren Hurvitz a893fd90cd Fixed KeyframeMotion to work with very slow movement. 10 years ago
  Oren Hurvitz 0237d9113d Don't start KeyframeMotion timers until all the regions are ready. This prevents problems in megaregions (prims that think they've crossed over to other regions). 11 years ago
  UbitUmarov 8ad7f2ce2d Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current 11 years ago
  teravus 120b6948ed * This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. 11 years ago
  Melanie f7378829c3 Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject 11 years ago
  teravus e0399ccaec * This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. 11 years ago
  teravus 58359788a9 Revert "* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." 11 years ago
  teravus 55400ff7be * This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop. 11 years ago
  Justin Clark-Casey (justincc) af9b17c545 minor: remove mono compiler warnings related to keyframe code 11 years ago
  Melanie 06012f8675 Fix keyframe motion copyright 11 years ago
  UbitUmarov 18e4496d2d keyframe: add more locks, change timming stop, added Suspend and resume 11 years ago
  Melanie e1d98c9e4c Committing Avination's Keyframe module. This is not hooked up yet and will do nothing. More commits to follow. 11 years ago
  Melanie 70d5c29310 Stop sending velocity to avoid snap-back 11 years ago
  Melanie 34bb2fd015 Make Keyframe motion cross regions again 11 years ago
  Melanie d5b401a478 Revert "Make keyframes use the sim's frame timer" 11 years ago
  Melanie 14c064c65d Revert "Push updates from keyframe directly to the front of the output queue rather" 11 years ago
  Melanie 04235e58e8 Push updates from keyframe directly to the front of the output queue rather 11 years ago