UbitUmarov
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b903287dd1
Merge branch 'master' into httptests
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6 anos atrás |
UbitUmarov
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c92ba1cc04
shut up some pesty warnings
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6 anos atrás |
UbitUmarov
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439cbf0d4d
missed a few..
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6 anos atrás |
UbitUmarov
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eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
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6 anos atrás |
UbitUmarov
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89a690c11f
a few more xml things
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6 anos atrás |
UbitUmarov
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ec6f87d3ef
disable some XmlResolver
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6 anos atrás |
UbitUmarov
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59de8fbba0
fix placement of xml ReadEndElement()
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7 anos atrás |
UbitUmarov
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9ae26fc5af
store kfm on inventory. this may still be a bit confusing on rez
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7 anos atrás |
UbitUmarov
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bd249bdf5b
replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
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7 anos atrás |
UbitUmarov
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51d32e3bed
add more missing en-us culture on scene serializer writes
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7 anos atrás |
UbitUmarov
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d12957dc2c
still losing time with of halcyon incompatibile oars... cathch exceptions of the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
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7 anos atrás |
Robert Adams
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5bfe8b18fe
Another attempt at parsing MOAP <Media> elements in OAR files.
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7 anos atrás |
UbitUmarov
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29f2421d4f
revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for test
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7 anos atrás |
Robert Adams
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fa5bf4fd0b
Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an OAR file.
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7 anos atrás |
UbitUmarov
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3a8dd24fd1
move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
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7 anos atrás |
UbitUmarov
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443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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7 anos atrás |
UbitUmarov
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db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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7 anos atrás |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
Mandarinka Tasty
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7c566dca5a
The new Constant: integer OBJECT_REZZER_KEY = 32;
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8 anos atrás |
Diva Canto
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0b32cf0e8f
Can't do it do it this low in the stack. Attachments on teleports apparently rely on
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8 anos atrás |
Diva Canto
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f19199cf4a
Mantis #7932: Some objects were being serialized with PCode=9 and State != 0 (meaning attachments). That should never happen.
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8 anos atrás |
UbitUmarov
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d8528a7ba0
add axis locks to sop serializer. Now they are also saved to inventory
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9 anos atrás |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 anos atrás |
UbitUmarov
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371c9dd2af
bad merge?
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9 anos atrás |
UbitUmarov
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3829df1059
try to implement core load oar options
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9 anos atrás |
Oren Hurvitz
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4ad1468165
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
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9 anos atrás |
Diva Canto
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e5a1243abc
Mantis #7657 and #7514. This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon:
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9 anos atrás |
Diva Canto
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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9 anos atrás |
UbitUmarov
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a6ffcbb7f9
always write physicsShapeType on sop serialization since default value
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10 anos atrás |
Justin Clark-Casey (justincc)
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1b75ec5647
Ignore whitespace when reading serialized XML objects.
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10 anos atrás |