Melanie Thielker
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26621ca500
Add scripted controllers into agent intersim messaging
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14 éve |
Melanie
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eaea89bbb7
Remove localID from script controls data. It won't transfer to another
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14 éve |
Diva Canto
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bd346ab8c7
Fixes attachments coming back upon being detached in neighbouring regions and crossing.
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14 éve |
Melanie
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c8ed972443
Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
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14 éve |
Dan Lake
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ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
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14 éve |
Justin Clark-Casey (justincc)
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596001632b
remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly
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14 éve |
Melanie
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f84f0dbd51
Remove an unneeded conditional
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14 éve |
Justin Clark-Casey (justincc)
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e5bcd8b341
Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
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14 éve |
John Hurliman
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93ef65c690
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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14 éve |
unknown
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bf5c81d77e
* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
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14 éve |
Melanie Thielker
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2b48ed60ec
Remove the m_Viewer variable and make the property a shortcut to the
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14 éve |
Melanie Thielker
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e45f5ac126
Plumb Viewer version into ScenePresence for initial login. It's still not
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14 éve |
Melanie Thielker
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2ebe148266
Plumb the viewer version string through into AgentCircuitData. Now all that
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14 éve |
Robert Adams
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54a5b6f434
Reduce number of AvatarAnimations sent with large number of avatars
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14 éve |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 éve |
Dan Lake
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73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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14 éve |
dahlia
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2ebc4be99d
add a null check in ScenePresence constructor
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14 éve |
Justin Clark-Casey (justincc)
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315fa06c75
refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule
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14 éve |
Melanie
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88771aeed3
Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator
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14 éve |
John Hurliman
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cde3c20ba3
* Fixed an order of operations bug in CheckForSignificantMovement() that was causing a flood of child updates to neighbors on login
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14 éve |
John Hurliman
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fc233d4e1e
* Adjusted the significant movement magic value from 0.5m to 2.0m and added an explanation of what it does
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14 éve |
John Hurliman
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13a8d11c46
Removing the sLLVector3 dinosaur
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14 éve |
John Hurliman
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a6e23a3275
* Fixed bad start position clamping in MakeRootAgent()
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14 éve |
Diva Canto
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5c5966545d
Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.
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14 éve |
Melanie
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1f45e6c649
Merge branch 'master' into presence-refactor
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14 éve |
Jeff Ames
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af265e001d
Formatting cleanup.
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14 éve |
Revolution
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5c7acd0d4d
Fixes a bug in the previous patch.
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14 éve |
Melanie
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c033223c63
Merge branch 'master' into presence-refactor
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14 éve |
Revolution
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9821c4f566
Revolution is on the roll again! :)
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14 éve |
Justin Clark-Casey (justincc)
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802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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14 éve |