Historique des commits

Auteur SHA1 Message Date
  Melanie Thielker 26621ca500 Add scripted controllers into agent intersim messaging il y a 14 ans
  Melanie eaea89bbb7 Remove localID from script controls data. It won't transfer to another il y a 14 ans
  Diva Canto bd346ab8c7 Fixes attachments coming back upon being detached in neighbouring regions and crossing. il y a 14 ans
  Melanie c8ed972443 Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet il y a 14 ans
  Dan Lake ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. il y a 14 ans
  Justin Clark-Casey (justincc) 596001632b remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly il y a 14 ans
  Melanie f84f0dbd51 Remove an unneeded conditional il y a 14 ans
  Justin Clark-Casey (justincc) e5bcd8b341 Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628 il y a 14 ans
  John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs il y a 14 ans
  unknown bf5c81d77e * Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates il y a 14 ans
  Melanie Thielker 2b48ed60ec Remove the m_Viewer variable and make the property a shortcut to the il y a 14 ans
  Melanie Thielker e45f5ac126 Plumb Viewer version into ScenePresence for initial login. It's still not il y a 14 ans
  Melanie Thielker 2ebe148266 Plumb the viewer version string through into AgentCircuitData. Now all that il y a 14 ans
  Robert Adams 54a5b6f434 Reduce number of AvatarAnimations sent with large number of avatars il y a 14 ans
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). il y a 14 ans
  Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. il y a 14 ans
  dahlia 2ebc4be99d add a null check in ScenePresence constructor il y a 14 ans
  Justin Clark-Casey (justincc) 315fa06c75 refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule il y a 14 ans
  Melanie 88771aeed3 Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator il y a 14 ans
  John Hurliman cde3c20ba3 * Fixed an order of operations bug in CheckForSignificantMovement() that was causing a flood of child updates to neighbors on login il y a 14 ans
  John Hurliman fc233d4e1e * Adjusted the significant movement magic value from 0.5m to 2.0m and added an explanation of what it does il y a 14 ans
  John Hurliman 13a8d11c46 Removing the sLLVector3 dinosaur il y a 14 ans
  John Hurliman a6e23a3275 * Fixed bad start position clamping in MakeRootAgent() il y a 14 ans
  Diva Canto 5c5966545d Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there. il y a 14 ans
  Melanie 1f45e6c649 Merge branch 'master' into presence-refactor il y a 14 ans
  Jeff Ames af265e001d Formatting cleanup. il y a 14 ans
  Revolution 5c7acd0d4d Fixes a bug in the previous patch. il y a 14 ans
  Melanie c033223c63 Merge branch 'master' into presence-refactor il y a 14 ans
  Revolution 9821c4f566 Revolution is on the roll again! :) il y a 14 ans
  Justin Clark-Casey (justincc) 802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224 il y a 14 ans