Historique des commits

Auteur SHA1 Message Date
  Melanie Thielker 85a9c305a2 Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never il y a 14 ans
  Melanie Thielker 4cdda2cae9 Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and il y a 14 ans
  Diva Canto e80cb815df Bug fix on attachments: attach->drop->attach works now. il y a 14 ans
  Justin Clark-Casey (justincc) b6076d7b33 Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3 il y a 14 ans
  Melanie Thielker 4867dd135d Fix prim returns I broke earlier il y a 14 ans
  Melanie Thielker 2fce7d9bcf Split GetAxisAlignedBoundingBox into two methods to allow calculation of il y a 14 ans
  Melanie Thielker e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. il y a 14 ans
  John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs il y a 14 ans
  Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. il y a 14 ans
  Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. il y a 14 ans
  Justin Clark-Casey (justincc) 716e6f20e1 compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields. il y a 14 ans
  Justin Clark-Casey (justincc) 8305e6af07 refactor: push sog.SendPartFullUpdate() down into sop where it better belongs il y a 14 ans
  Justin Clark-Casey (justincc) edb176447b Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated). il y a 14 ans
  Jeff Ames 2dea162073 Formatting cleanup. il y a 14 ans
  Justin Clark-Casey (justincc) 4c90ee2943 Merge branch 'master' of ssh://[email protected]/var/git/opensim il y a 14 ans
  Justin Clark-Casey (justincc) 052f2b3e27 minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void il y a 14 ans
  Revolution 9821c4f566 Revolution is on the roll again! :) il y a 14 ans
  Justin Clark-Casey (justincc) 9f4883d146 refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear il y a 14 ans
  Justin Clark-Casey (justincc) 96d5c8196a minor: add reminder to lock SOG.Children before using it directly in order to avoid threading issues il y a 15 ans
  Melanie 2320b17ca9 Whitespace cleanup il y a 15 ans
  Revolution a0859754c0 Adds llRotTarget and the events at_rot_target and not_at_rot_target. il y a 15 ans
  Revolution 3ec502f551 Readds llCollisionFilter and adds llPassCollision. il y a 15 ans
  Melanie e530180c1e Glue code for a couple of new LSL function implementations il y a 15 ans
  Melanie 5259a32319 Remove extra forced updates. They're not needed for each prim. Really. il y a 15 ans
  Melanie e3a22ff37d Eliminate multiple updates on link/unlink il y a 15 ans
  Teravus Ovares (Dan Olivares) 781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) il y a 15 ans
  Melanie b9eb244d6d Reset update flag when a SOG is deleted. This fixes llDie(); il y a 15 ans
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to il y a 15 ans
  Diva Canto d5c18f6149 Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules. il y a 15 ans
  John Hurliman ec2ebf2598 Removing EntityBase.Rotation il y a 15 ans