Commit History

作者 SHA1 備註 提交日期
  UbitUmarov 9773ff42c2 define constants for simulation height (-100,50000m) and terrain heightmap (-100,4000). No option. compile time decision. use them at ubOde 4 年之前
  UbitUmarov b929a20045 ubOde resize a avatar without recreating it 4 年之前
  UbitUmarov ea32a73103 osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly) 5 年之前
  UbitUmarov 11c945a565 add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) 5 年之前
  UbitUmarov 0652f01d4c duhhh npcs don't have child agents; plus minor typos 5 年之前
  UbitUmarov 9046e5cb9d ubode add position to pid control it stopped flying to prevent slow drifts 5 年之前
  UbitUmarov 6bc8e2413f ubode replace a locklessqueue by .net concurrentqueue 5 年之前
  UbitUmarov 66f46c6846 ubOde: slow down collision events to attachments 5 年之前
  UbitUmarov e08b43569e potencial mem leak 5 年之前
  UbitUmarov 88511bfab2 make ubOde PInvoke follow ms coding rules 6 年之前
  UbitUmarov 0ac81f6a09 ubOde: hashSpaces aren't that nice 7 年之前
  UbitUmarov 1dc56eb15f ubOde: but only do that if sphere is physical.. 7 年之前
  UbitUmarov 39751891f4 ubOde: dont do avatar step climb on small true spheres. lets play simple football 7 年之前
  UbitUmarov f3a920237b oops i forgot the avatar knees bending on ramps... so go back.. 7 年之前
  UbitUmarov edc7575f9e a few changes to ubOde avatar collisions 7 年之前
  UbitUmarov a5e3aab575 fix a null ref in ubOde character 7 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable 8 年之前
  UbitUmarov 34dce801b2 put a lock back in ubOde character :( 8 年之前
  UbitUmarov 3abd54082f remove unnecessary lock 8 年之前
  UbitUmarov f1495cb237 ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last) 8 年之前
  UbitUmarov 17cc238b44 ubOde a few changes to collisions reporting 8 年之前
  UbitUmarov 2d8669ad39 reduce ubOde walking super climbers 8 年之前
  UbitUmarov 2548f240b5 add missing overrides 8 年之前
  UbitUmarov aa9503ab86 revert bad last changes and fix the issue another way 8 年之前
  UbitUmarov 0a9f06fda7 ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere 8 年之前
  UbitUmarov c303cf7412 ubOde still on relative velocity. Make ubOde report avatar empty collisions to tick events on core. Avn didn't require this, core should not require also (TODO) 8 年之前
  UbitUmarov a572a22dd9 ubOde try to improve contact velocity on first avatar collision with terrain 8 年之前
  UbitUmarov f6891b36be stop using a vector3 to store axis locks 3bit flags in ubOde 9 年之前
  UbitUmarov aa3303e3af add get method on physics actors PIDHoverActive 9 年之前