コミット履歴

作者 SHA1 メッセージ 日付
  Robert Adams 6831e58616 varregion: modify MapImageModule structure so it will better merge 10 年 前
  Robert Adams afb2e07111 varregion: pass region size in more HG services. 10 年 前
  Mic Bowman 674a3a5639 Enable the simulator to handle region size information returned from 10 年 前
  Robert Adams 4c362a83f9 Merge branch 'master' into varregion 10 年 前
  Mic Bowman 83626e60e6 Adds a configuration option to cannibalize bandwidth from the 10 年 前
  dahlia 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented 10 年 前
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 10 年 前
  dahlia 719810e9d8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 10 年 前
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials 10 年 前
  Justin Clark-Casey (justincc) 5fc871027e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 10 年 前
  Justin Clark-Casey (justincc) 2cf7478b9a Merge branch 'justincc-master' 10 年 前
  Mic Bowman 2e78e89c36 Clean up orphaned json stores. This can happen when an object is 10 年 前
  Justin Clark-Casey (justincc) 8e72b53edc Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 10 年 前
  dahlia 4800303abd update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity 10 年 前
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted 10 年 前
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials 10 年 前
  dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets 10 年 前
  Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. 10 年 前
  Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material 10 年 前
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 10 年 前
  Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule 10 年 前
  Oren Hurvitz e8273fa8ad - Materials: support the viewer removing the material (in which case matsMap["Material"] is missing) - Reduced logging 11 年 前
  Robert Adams 90fa3202c6 varregion: remove debugging splat file saving that fills up the 10 年 前
  Robert Adams 5e6a47f13f varregion: remove --noterrain and --noparcel parameters in 'load oar'. 10 年 前
  Robert Adams 6fbfb47b92 varregion: add --noterrain and --noparcel to 'load oar'. 10 年 前
  Robert Adams dd6db72939 varregion: add --displacement parameter to 'load oar'. 10 年 前
  Robert Adams f127e4b4ee Merge branch 'master' into varregion 10 年 前
  Robert Adams 4fb3d314b8 Fix casting error for float type INI file parameter parsing. 10 年 前
  Robert Adams 54a4b9eab4 varregion: Update Warp3D to properly handle varregions. 10 年 前
  Robert Adams 813f0da00b Add J2K decoder routine that converts directly to an image. 10 年 前