Commit History

Author SHA1 Message Date
  Robert Adams 6831e58616 varregion: modify MapImageModule structure so it will better merge 10 years ago
  Robert Adams afb2e07111 varregion: pass region size in more HG services. 10 years ago
  Mic Bowman 674a3a5639 Enable the simulator to handle region size information returned from 10 years ago
  Robert Adams 4c362a83f9 Merge branch 'master' into varregion 10 years ago
  Mic Bowman 83626e60e6 Adds a configuration option to cannibalize bandwidth from the 10 years ago
  dahlia 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented 10 years ago
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 10 years ago
  dahlia 719810e9d8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 10 years ago
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials 10 years ago
  Justin Clark-Casey (justincc) 5fc871027e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 10 years ago
  Justin Clark-Casey (justincc) 2cf7478b9a Merge branch 'justincc-master' 10 years ago
  Mic Bowman 2e78e89c36 Clean up orphaned json stores. This can happen when an object is 10 years ago
  Justin Clark-Casey (justincc) 8e72b53edc Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 10 years ago
  dahlia 4800303abd update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity 10 years ago
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted 10 years ago
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials 10 years ago
  dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets 10 years ago
  Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. 11 years ago
  Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material 11 years ago
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 11 years ago
  Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule 11 years ago
  Oren Hurvitz e8273fa8ad - Materials: support the viewer removing the material (in which case matsMap["Material"] is missing) - Reduced logging 11 years ago
  Robert Adams 90fa3202c6 varregion: remove debugging splat file saving that fills up the 10 years ago
  Robert Adams 5e6a47f13f varregion: remove --noterrain and --noparcel parameters in 'load oar'. 10 years ago
  Robert Adams 6fbfb47b92 varregion: add --noterrain and --noparcel to 'load oar'. 10 years ago
  Robert Adams dd6db72939 varregion: add --displacement parameter to 'load oar'. 10 years ago
  Robert Adams f127e4b4ee Merge branch 'master' into varregion 10 years ago
  Robert Adams 4fb3d314b8 Fix casting error for float type INI file parameter parsing. 10 years ago
  Robert Adams 54a4b9eab4 varregion: Update Warp3D to properly handle varregions. 10 years ago
  Robert Adams 813f0da00b Add J2K decoder routine that converts directly to an image. 10 years ago