MW
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93f3ef7e0d
Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
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17 years ago |
Adam Frisby
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e8acf1cca9
* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.
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17 years ago |
MW
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70d8731aa2
Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
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17 years ago |
MW
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beb3073bec
A bit more work on Building tools/support.
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17 years ago |
Adam Frisby
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249ce4cf6f
* More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time)
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17 years ago |
MW
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bd8018fa1c
Today's work on Building support/tools. Think I am slowly getting there.
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17 years ago |
lbsa71
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9b6b6d05d4
* Optimized usings (the 'LL ate my scripts' commit)
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17 years ago |
MW
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7f18f494f1
Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there.
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17 years ago |
MW
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2852cda727
More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
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17 years ago |
MW
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54ef77f0fd
Can change the name and description of a prim.
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17 years ago |
MW
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9800c05c1b
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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17 years ago |
mingchen
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0232f01a58
*Moved all the classes into their own file from LLSDHelpers.cs
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17 years ago |