Commit History

Author SHA1 Message Date
  MW 93f3ef7e0d Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. 17 years ago
  Adam Frisby e8acf1cca9 * Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done. 17 years ago
  MW 70d8731aa2 Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work. 17 years ago
  MW beb3073bec A bit more work on Building tools/support. 17 years ago
  Adam Frisby 249ce4cf6f * More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time) 17 years ago
  MW bd8018fa1c Today's work on Building support/tools. Think I am slowly getting there. 17 years ago
  lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit) 17 years ago
  MW 7f18f494f1 Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there. 17 years ago
  MW 2852cda727 More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow. 17 years ago
  MW 54ef77f0fd Can change the name and description of a prim. 17 years ago
  MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 17 years ago
  mingchen 0232f01a58 *Moved all the classes into their own file from LLSDHelpers.cs 17 years ago