コミット履歴

作者 SHA1 メッセージ 日付
  MW 93f3ef7e0d Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. 17 年 前
  Adam Frisby e8acf1cca9 * Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done. 17 年 前
  MW 70d8731aa2 Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work. 17 年 前
  MW beb3073bec A bit more work on Building tools/support. 17 年 前
  Adam Frisby 249ce4cf6f * More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time) 17 年 前
  MW bd8018fa1c Today's work on Building support/tools. Think I am slowly getting there. 17 年 前
  lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit) 17 年 前
  MW 7f18f494f1 Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there. 17 年 前
  MW 2852cda727 More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow. 17 年 前
  MW 54ef77f0fd Can change the name and description of a prim. 17 年 前
  MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 17 年 前
  mingchen 0232f01a58 *Moved all the classes into their own file from LLSDHelpers.cs 17 年 前